FoonLudum Dare ExplorerLD35 → Shift

Shift

By coderdozer

View on Wayback Machine

CategoryRankScoreCount
Coolness368
Audio5492.38
Theme5503.24
Humor5921.78
Mood7012.50
Fun8192.53
Graphics8222.27
Innovation8462.35
Overall8672.59

Comments

zacerhy 2016-04-18 14:00

nice entry, is it just me or are the hit boxes a bit off on the player or bullets? Seemed to die when I wasn't being hit.

otiose-ent 2016-04-18 14:00

I think the game has to be at least twice as fast! That would make it more fun... But its quite cool!

realitycheck 2016-04-18 14:03

Nice little puzzle platformer. A few more levels would have been great, but I still enjoyed the short time I spent on it.

dungeonation 2016-04-18 15:16

Decent little game. got stuck on the clue part however. Little clunky but overall nice work.

ezombort 2016-04-18 15:33

The graphics reminded me of a game I used to play on Win 3.11 - can't remember the name :) Very clean graphics which I liked.

dkoding 2016-04-18 15:42

I little jerky movement, maybe consider speeding things up a bit?

cgriff 2016-04-18 18:02

Nice game! Quite addictive.

rcrmn 2016-04-18 22:38

It was a bit slow, bullets killed you from afar and the music a bit too much repetitive. Should be faster.

shane1090 2016-04-19 18:04

Nice idea for a puzzle game. Felt like it was quite difficult trying to time jumps with the flames - they seemed to have a large hit box.

orukinawa 2016-04-19 18:05

The hitboxes feel a bit off but nice game overall

fanieg 2016-04-19 18:07

Played through all 3 levels. Did not find clue in stage 2. Just randomly jumped on blocks and change shape. Luckily got it after only 2 or 3 tries. What's the odds right? Player could have had a bit more gravity. Falling was slow, which made some of the bullet dodging unnecessarily difficult. Liked the music.

vururia 2016-04-20 16:53

Some problems with hitboxes and it being too slow for my tasted, but a decent entry nontheless. Good job.

justacookie 2016-04-20 17:28

let me start of by saying im very bad at platformers, so this might just be me failing at this game. but i found it really hard! the first levels were very easy and like someone said before, i didnt find the first clues either until i saw the message "did you find the clue?" and then i found it and that was quite nice. at that stage, i was quite entertained, but then the next (and last) level was very difficult. it took me around 15 minutes to beat that one stage alone and i think i kind of cheated, too. but after so many tries i was just glad i solved that puzzle and also happy that there was no next level, because from a level design point of view the zig-zag before the double fireball (with 4 switches) part, did nothing for the level itself (except maybe frustrating the player that has to slowly move back to the passage that will determine if he has to run all the way yet again).

Overall, i would say i enjoyed this entry (and played roughly 20 min). the music was fitting and the art was self made to the best of the programmers ability. i would also say that it is a hybrid of a platformer puzzle/memory game, because it was quite challenging to remember the last combination under pressure the first few tries. the overall game speed is too slow in my opinion, it would be nice if it felt more fast paced. Also i would suggest adding just a tiny bit of juiciness* to your next game if time allows. Thank you for your entry! I hope you had an awesome time creating this game and learned something along the way :)

Finally, since this project is probably done, i just leave a web-tip for your next project and you can check it out if you like: search for "Juice it or lose it" on youtube, its a great talk of students about adding that special juiciness to your games.

jonnopon3000 2016-04-21 17:55

I enjoyed this little game! Nice concept, and a good play on the theme. Good work

theonlygooddrcz 2016-04-22 00:18

It is a nice game. I like the tempo, and how abstract things are. I also found the tune very moody. The graphics was pleasant, especialy the green clues on yellow -- lovely! Only the bolts/fire/whatever didn't feel to fit the style (perhaps they could be discs/triangles?). I would love to see more levels.

team-tiger 2016-04-22 13:08

nice idea. I wish the controls were a bit faster.

terryg 2016-04-23 18:12

I thout it was great but level 3 was to hard you know you should work on it but it was great

lochmann-apps 2016-04-24 12:49

Nice entry, was really cool to play, Controlls are a bit laggy but it's ok to play. Please have a look at my game, too.

draklaw 2016-04-28 20:26

I'm not really fond of puzzles game, didn't find any clue at lvl 2 !

2016-04-30 02:04

80 is maximum points to get Innovation: 3/10 Fun: 4/10
Theme: 5/10
Graphics: 3/10
Audio: 2/10
Humor: 0/10
Mood: 0/10
Coolness: 3/10
Overall: 20/80
Good Game

rnlf 2016-04-30 10:03

The player shape was a bit too floaty for my taste. I was floating around for ages while the fireballs approached.

I like the idea of using your shape as a key to open new areas.

2016-05-09 10:34

Interesting!