FoonLudum Dare ExplorerLD32 → Attractor

Attractor

By CireNeikual

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CategoryRankScoreCount
Innovation993.88
Overall1443.68
Fun2143.52
Mood2263.36
Audio2283.29
Theme3153.64
Graphics3243.44
Coolness163441

Comments

techblogogy 2015-04-20 11:12

This game was very fun and had nice execution

junber 2015-04-20 16:49

Nice idea and i like how the enemys learn. Bullets were a bit hard to really control but it was still very fun.

dkoding 2015-04-20 16:50

Simple yet cool graphics with the lighting and all. Had a hard time surviving for long. My attractor seemed too weak.

zielak 2015-04-20 17:11

The game looks cute but laggs and is unplayable on my computer :(
(not gonna rate)

jsmars 2015-04-20 18:58

Really nice mechanic and gameplay and minimalistic art style, nice job! :)

pikmin4000 2015-04-20 22:53

The atmosphere was excellent. Game design and wave progressions should be worked on more. I did like the music and shapes really fit the theme.

amras0000 2015-04-21 02:07

I can't seem to run the game, getting the error:
"The program can't start because MSVCR120.dll is missing from your computer."

CireNeikual 2015-04-21 02:43

@armas0000 you need to install the x64 VS2013 runtime. Usually it is already installed. https://www.microsoft.com/en-us/download/details.aspx?id=40784

amras0000 2015-04-21 07:43

After a few rounds, it seemed like the enemies started adjusting to my hiding spot. If that was intentional, that's quite impressive. A very fun game either way.

andrewjoy 2015-04-22 03:20

Awesome game, the learning made it really cool. The visuals (lighting and all) were great and the projectile pull mechanic was fun.

kreutzerland 2015-04-22 05:06

I'll agree with the crowd here. Hit the money with the graphics and execution. Fun game.

aumni 2015-04-22 05:45

Wow, I had a lot of fun playing this game. At first, I kept dying early but then, at every attempt, I kept trying to figure out how the AI worked to survive a round longer and it eventually became addicting once I figured some stuff out. Awesome work!! :O

cheshyr 2015-04-22 12:44

That was a fun mechanic. Nice use of color and sounds. Good submission.

dreamlogician 2015-04-24 02:33

I loved this. Just curious - what are the different factors that are being evaluated as part of the fitness function for the enemies?

gunzil 2015-04-25 05:36

I would have preferred having better feedback for bullet control, it was difficult to tell how effective my attract / repelling was or if I was even doing it. Having an effect that shows how much each bullet is being influenced would help, or if you just made it so doing a repel on bullets your color mirrors their velocity so it feels snappy.

The AI learning was cool, though it mostly involved progressively getting more and more aggressive when I was playing.

frozenfire92 2015-04-26 02:44

Really cool idea. Great use of machine learning! It didn't really seem like the attractor did much and was hard to tell when it was activated. Usually the AI murdered me hard on round 4. Would love to see more!

sprawl 2015-04-26 17:36

Great idea, it was hard for me to figure out how the gravity worked since there's no feedback on activation. Otherwise, very fun game. I'm intrigued by how the A.I. Really learns.

Good job !

jupiter_hadley 2015-04-27 20:48

Dont quite get how gravity worked, but interesting game. I included it in part 6 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/Q11RJey0954