FoonLudum Dare ExplorerLD32 → Space Potato

Space Potato

By ainoraz

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CategoryRankScoreCount
Coolness281
Humor4692.84
Theme4823.43
Audio5612.68
Mood8412.55
Innovation9072.57
Graphics9432.35
Fun9692.44
Overall9832.63

Comments

edve98 2015-04-20 13:25

It's pretty hard to understand how potatoes work. It's very weird that I have to wait for the cooldown to end, which wont because the weapon will run out of time. Maybe you should have at least have added cool down/weapon timers UI?
2 more suggestions:
*make camera bigger, so at least you could see where new potato has dropped
*add simple pause menu that would toggle with escape button

domicuc 2015-04-20 16:15

Yeah its pretty hard to understand how potatoes work. But when you get it how its work its pretty fun! Im giving good rating cause u are new in ludum dare, and its good game! :)
also check my project, if u have some time mate. Have a greaaat day ! :)

2015-04-20 20:37

First, the Mac version just wouldn't run. Next, it took me a while to figure out that F was the key I needed to press.

Once those were out of the way. I have a few suggestions. As you head left or right from the core, you can't really even tell if you are moving. The platforms are fairly useless, I couldn't figure out what the point was. Also, the text in the upper left is pretty much unreadably small.

Maybe make it clear what the score is, or whatever it's showing me.

There should splosions! The enemies just die, poof! I want guts flying around, or something.

The background should move behind me, so I can tell I'm moving, or add some variation to the platforms, so I can see that I'm moving.

Other than that, it seems like an interesting idea.

I liked the potatoes.

reccy 2015-04-21 01:06

The game was pretty hard to figure out, and the game was highly pixilated. The music made it worth it though.

xtremeprime 2015-04-21 01:17

Fun but the graphic it's quite poor, I actually like the weapon yet there could've been more work on the graphics, I guess.

ainoraz 2015-04-21 12:51

@XtremePrime well, it was my first ludum dare :P! I spent the whole first day and half of the second day on trying to perfect the mechanics and such and when I end up starting to make the graphics I was already kind of out of time. Didn't have time for animations, player sprite or platforms :/! Thank you for the feedback though, means a lot :)

ainoraz 2015-04-21 12:53

@Reccy I've posted a full on guide in the description and on another link you can find in the description. Tried to explain everything as detailed as possible. And yeah, I'm not much of an artist so the graphic side ended up being quite hard. Thank you though, means a lot! Also the music was a last second touch. I wanted to use a generator at first, but something popped in to my head and I just did it!

ainoraz 2015-04-21 13:03

@jgritty Hmmmm. Well, I exported the mac version just like I did with the windows and linux but guess something got screwed up (I couldn't actually test it since I don't have any OS/X device).

The score seemed fine on my screen and was quite readable but I guess something screwed up with scaling as well.

I do agree, I should have added some kind of splosions, though I'm not much of an artist. Doing the pixel art was probably one of the hardest tasks for me since I had no idea what I was doing.

Thank you very much for your feedback! I'll do a lot better on my next LD!

lochmann-apps 2015-04-22 15:26

Hi Ainoraz, thanks for your feedback! I've just played your game, looks nice too!

crazyninjamofo 2015-04-22 19:13

The idea of differently powered space potatoes sounds cool, but in the game, it was hard to get a chance to use them. I fell like I would pick them up, then they disappeared. Nice music.

urbanhelsing 2015-04-22 19:16

Nice robot

elpaulo 2015-04-22 20:36

It misses a little tutorial to better understand the purpose of the game.
Anyway, there's a lot of work there, keep up !

ainoraz 2015-04-23 13:20

@elpaulo there is a tutorial in the description and at a separate link here: http://ludumdare.com/compo/2015/04/20/space-potato-the-game/
Thank you though ^w^!

rialgar 2015-04-23 14:12

Here is a video of me playing your game: http://youtu.be/ukg2MUoi8o4

Congratulations on finishing your first LD game. The mechanics of randomly changing weapons is good, and the Robot guy looks very nice. Everything else looks hastily done in comparison. Much has been said about the small things that could improve this game. I'd like to add that LD is not a place were people like to read instructions before playing, so put them clearly visible into the game or make it possible to just discover everything. Also I liked the fire.

ainoraz 2015-04-23 14:38

@Rialgar Thank you very much for playing and recording my game ^W^!

Well yeah, it was my first LD and I should have added instructions. Everything was still quite new for me, so I didn't have all that much time. I will do a post version and improve all of the little things that I couldn't do during the 48 hours. Thank you again!

orkyorks 2015-04-23 20:29

basic mechanics are, a few touch ups are needed though, overall good job

kraosu 2015-04-23 20:35

I was charmed the moment I saw the menu and heard the music XD hahaha. Silly and fun.

kabutakogames 2015-04-24 15:43

It'd be cool to have more of an idea of when are where potatoes spawn - I found I got stuck a bunch without any potatoes, and that's never a situation you want to be in haha

ermrk 2015-04-24 21:17

It has quite low resolution. I also miss some feedback, that enemy is hurting me.

langouste 2015-04-29 16:45

Super Game! I love it ;) Thanks

greytram 2015-05-11 21:00

Funny concept but I didn't understand how to properly use the potatoes. Music is entertaining. You should add some parallax to the background as it's a bit strange not seeing it moving when the character is walking along the screen.

wademcgillis 2015-05-11 23:49

mediafire is too spooky for me