FoonLudum Dare ExplorerLD36 → Icarus

Icarus

By justashadow

View on Wayback Machine

CategoryRankScoreCount

Comments

lcmw_spud 2016-08-29 16:35

Fun game, the health of the enemies are a bit too high but mostly fun.

kndx123 2016-08-29 16:59

The game gets really hard towards the end, but provides amusement for a while. A soundtrack for a game such as this would have been great.

deadgoodnik 2016-08-29 17:06

I enjoyed this wasn't sure at first but when i started taking down Air Ballons and Butterfly slugs with my bow i enjoyed it and the flying horses, Fun Little Game i like it

little-burrito 2016-08-29 17:08

I really like the twist of height management that you've put into this one! It could have gained from enemies that are defeated in different ways - like some that need to be avoided completely avoided or something, because it gets a bit stale when you just need to shoot more, that isn't really more fun (to me). In fact, I'm not sure about the arrow mechanics - maybe it could have been nicer if an arrow is always a one shot kill, but you can only shoot it if you charge it completely or something like that (now arrow spamming became a thing for me when attacking from above). The challenges you made were nice, although I couldn't make it through the first one. In the campaign it's interesting how there seems to be some different strategies that are all viable to get through the levels. For some of them it seemed better to just go fast and select a few enemies that you kamikaze through, whereas you could also try to stay low and avoid a lot, or fly high and shoot everything to get hearts. I felt like the random vertical position of the enemies was a bit problematic on what I think is the last level of the campaign. Sometimes the red dragons lined up so I had no way of passing through them, while other times it was no problem, so I lacked a consistent difficulty there (and I didn't make it through that level). Overall a fun concept that could be made into a really cool mobile game with a little bit of work on the level design. Well done :)

abhimonk 2016-08-29 17:11

I really like it. The mechanic of only being able to rise on the windy areas was cool. I especially loved the challenge levels (the trains one was super fun). Having just a little more control over the character would have made it feel more manageable, but overall very nice game. I also like how "finished" it feels. It has multiple game modes, a tutorial, and a nice UI.

vaiaphraim 2016-08-29 17:13

The bow charge and sun heat mechanics were cool, but your options are quite limited. The challenges are almost the same as the regular maps - just with limited arrows (the train looked fun, though :))

With a bit more content, it would be really enjoyable!

superpokeunicorn 2016-08-29 17:28

Good work! I like the very unique control scheme and appreciate the variety of modes. The lack of control given to the player adds a certain challenge to the game. One problem I found is that the pseudo random placement of enemies can lead to patterns that are really difficult to avoid damage in, particularly in the final level where there are a million things on screen at once. I think I spent more time on that final level than I did the rest of the game, but I did end up beating up. All in all, this is a very solid and unique entry.

edve98 2016-08-29 18:38

Your link for "Windows, OS/X and Linux" is just Windows version :'c

justashadow 2016-08-29 20:44

@edve98 Oups! My bad! It's fixed now!

aroscillo 2016-08-29 21:42

Nice Work!

tomdeal 2016-08-29 22:04

Cool idea! At first I thought the controls were a bit limited, but after a while you get used to it. If you add the ability to go left, too, you could change the concept in something like Luftrausers with air gliding mechanics :-)

amine-tcherak 2016-08-30 16:53

very nice game great work!!

edve98 2016-08-30 18:12

Pretty cool, but I think that campaign gets too hard towards the end. I got stuck on 8th level :/