FoonLudum Dare ExplorerLD32 → Temple of Light

Temple of Light

By fizz

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CategoryRankScoreCount
Mood1943.43
Graphics3293.43
Innovation4743.21
Overall6363.08
Theme6533.22
Fun8552.67
Coolness163441

Comments

marcellus 2015-04-20 14:35

http://prntscr.com/6w1x6z

this is the message error I get

scorched 2015-04-20 15:40

You should submit the 'build_Data' folder, that was generated by Unity next to the executable

fizz 2015-04-20 19:02

@Marcellus @scorched Sorry guys! This was my first time uploading and I didn't know about the data folder. Its there now, though

tobiasnl 2015-04-20 22:11

Pretty cool! Music and a sound pan system would benefit the game

peculiarcarrot 2015-04-20 22:33

The first thing I noticed was that the cooldown time for the fire weapon was *way* too long. It resulted in 70% of my time wandering aimlessly, waiting for the heat to go down so I could launch my next shot. Also, the big green blocks didn't seem to hurt me (and weren't very smart >.>)

dylanigan 2015-04-20 23:14

Loved the lighting!

hectate 2015-04-20 23:20

Pretty neat idea. This was very entertaining overall, although it took me a little to realize I could light some pedestals (at first, I shot above them and then when they didn't light I assumed they didn't light). Thanks!

sim00n 2015-04-20 23:22

Nice idea, pretty similar to what I've done. As someone said, the cooldown time was a little too long. Good luck in the judging.

chaosed0 2015-04-20 23:52

Cooldown between shots a little too long. A few AI issues - I had a good laugh when I saw that one of the enemies had fallen down and was wiggling on the floor. On the second level with water in it, I died to the water, where I didn't in the first. Still a pretty cool game; the lighting was neat, and the mood is great.

sugarbyte 2015-04-21 00:00

I'm sorry, I can't play this, Linux and Web only.

danmcgrath 2015-04-22 09:13

Really liked the idea. Felt really good to play despite being unable to have the cursor lock to the screen. Great work!

edve98 2015-04-22 16:12

You are using Unity. Why couldn't you port the game to Linux? (and Mac probably, lol)

morokiane 2015-04-23 17:32

Controls are really floaty. Didn't realize using the flame gun was killing me until I read the comments here. Few issues, but overall I decent attempt.

kinosawada 2015-04-23 17:33

I liiked the idea, and i loved the lighting! *--*

jk5000 2015-04-23 18:39

Liked the concept. The fact that you have to staying in the dark, between shoots, is what gives the game the right scary mood. I think the mouse turning is too fast.

danielilett 2015-05-02 01:47

I think it's a cool concept, but it needs a bit of refining. I like the lighting mechanic, but I feel like it'd work a lot better if the green enemies were a bit smarter - they seemed to love walking into walls a lot! At first, I didn't realise that throwing fire before the cooldown had reached zero would kill me - perhaps instead of killing the player, just don't let them throw fire during cooldown? As others have said, the cooldown's a bit long. I think if the enemies were dangerous, then the game would feel much more tense - not being able to see all enemies at once - and would boost the Mood score by a lot. That said, the artwork was very nice for the pedestals, fire and the text. Good job.

ciderpunk 2015-05-07 13:35

I am frankly horrified by the lack of safety features on the FireShot 4000, why didn't you upgrade to the FireShot 4000 model B which simply refuses to fire until it cools down rather than straight up kills you. besides that good job!

smirnov48 2015-05-09 16:03

Nice game. Good graphics.