Castle-Man by Hatscat 2014-12-08T19:59:00
Mostly works, would have been nice with more player feedback. I like the graphical style.
Foon → Ludum Dare Explorer → Users → MatthewHolland
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Council of Smiles | compo | 436 | 3.30 | 3.11 | 3.56 | 3.41 | 2.18 | 1.88 | 2.91 | 2.96 | 45 |
Mostly works, would have been nice with more player feedback. I like the graphical style.
Moving around was pleasing; couldn't find any other motivation.
Shame it's opted out of graphics: graphical effects are well done/used and I love the warp on the TK-move (I call that innovative too though).
Really atmospheric, with good sound and graphics that complement everything nicely.
I love the instructions and the general mood of it all; the sound and graphics go together really well too. I found some of the levels (I assume they're generated) very difficult, with no checking that there weren't solid lines of cactus.
Strange controls; it might have been worth explaining them (or using something a bit more conventional). Nice theme and very appropriate graphics.
It's good. I love the art and music, the doors concept is nice, and the controls are really pleasing.
It's atmospheric, but like other commenters I'm stuck on the third level. Or maybe I'm not, and it's being really clever, but I still feel stuck.
I really like this. It's rough around the edges now but those mechanics have loads of potential and I'd love to see them with full polish.
I suggest putting a bit more description of the shooting mechanic into this page, because it wasn't immediately obvious and one previous commenter seems to think it was a bug.
Nice atmospheric graphics and sound. Good use of an unconventional camera angle, nice way of putting instructions, some other good points.
I don't want to be a jerk about it, but when you decide to make a narrative game it's worth putting in some extra effort with spellcheck/dictionary/etc.
I like this. Graphics are bare but fitting, sounds also fit well. I like the drunk controls, although it makes the whole thing really hard.
Works nicely. It would be nice if the traps weren't quite so sudden, somehow.
Good game. Pretty tough but it would fit in nicely with recent indie puzzlers.
Maybe make light shine through the balls? (It seems to affect balls through each other, so the light not shining is a bit misleading)
I really love what you were trying to do here, but as you say in the description it's _really_ hard and could do with more polish. I suggest trying more _kinds_ of feedback, whether that be extra sounds or something else.
Would have been worth carrying on with. What's there works and would be fun, it mostly just needs some fine-tuning so that everything reacts smoothly and in a satisfying way.
Nice audio; fits well. Game is a nice idea but it could do with being a bit less predictable: Once I'd got used to going around the outer ring there wasn't much going on (until the one that finally hit me and I couldn't do anything about it).
I like that you can shoot yourself.
Quite good fun, but there's a lot going on and I didn't really feel in touch with it (and it wasn't out of control in a fun jam way :-) ).
I couldn't run it; FireFox and Chrome tell me that they disable some things when using the file:/// protocol and then won't run it (IE just doesn't do anything).
Any way you could put it somewhere that would serve it over HTTP?
Good. Progression feels a bit slow; hard to tell what difference the first couple of upgrades are making. Charming graphics though, for a really nice aesthetic.
The management bit was nice, but I couldn't really work out which way I was digging. The enemy ants didn't get in, probably because I wasn't digging enough.