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MatthewHolland

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201431Entire Game on One ScreenCouncil of Smilescompo4363.303.113.563.412.181.882.912.9645

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by MatthewHolland

LD31 — Entire Game on One Screen

Castle-Man by Hatscat 2014-12-08T19:59:00

Mostly works, would have been nice with more player feedback. I like the graphical style.

White Crash by OddballDave 2014-12-08T19:33:00

Moving around was pleasing; couldn't find any other motivation.
Shame it's opted out of graphics: graphical effects are well done/used and I love the warp on the TK-move (I call that innovative too though).

Symphony of the night by FoxFiesta 2014-12-08T21:38:00

Really atmospheric, with good sound and graphics that complement everything nicely.

Cat-A-Clyscreen by psychomonster 2014-12-08T21:13:00

I love the instructions and the general mood of it all; the sound and graphics go together really well too. I found some of the levels (I assume they're generated) very difficult, with no checking that there weren't solid lines of cactus.

Gingerman And The Christmas Tree by markusfisch 2014-12-08T20:51:00

Strange controls; it might have been worth explaining them (or using something a bit more conventional). Nice theme and very appropriate graphics.

One Does Not Simply Walk Into More Doors by Wertle 2014-12-08T20:47:00

It's good. I love the art and music, the doors concept is nice, and the controls are really pleasing.

The Corridor by rancoud 2014-12-08T21:06:00

It's atmospheric, but like other commenters I'm stuck on the third level. Or maybe I'm not, and it's being really clever, but I still feel stuck.

Furious Rush by eusekerci 2014-12-08T22:01:00

I really like this. It's rough around the edges now but those mechanics have loads of potential and I'd love to see them with full polish.
I suggest putting a bit more description of the shooting mechanic into this page, because it wasn't immediately obvious and one previous commenter seems to think it was a bug.

Tell me you! by kato 2014-12-08T20:40:00

Nice atmospheric graphics and sound. Good use of an unconventional camera angle, nice way of putting instructions, some other good points.
I don't want to be a jerk about it, but when you decide to make a narrative game it's worth putting in some extra effort with spellcheck/dictionary/etc.

Get the fick out by elkiwydev 2014-12-08T20:25:00

I like this. Graphics are bare but fitting, sounds also fit well. I like the drunk controls, although it makes the whole thing really hard.

Ebola by OneMuppet 2014-12-08T20:20:00

Lovely fluid effects, nice coherent style. Game mechanics could do with more information about what's going on. Patient zero is very random. I can't work out which/when/what I can score for in Fight.

ld31_goldrush by mauris 2014-12-08T20:08:00

Works nicely. It would be nice if the traps weren't quite so sudden, somehow.

Towards Light by Maxr00 2014-12-08T20:13:00

Good game. Pretty tough but it would fit in nicely with recent indie puzzlers.
Maybe make light shine through the balls? (It seems to affect balls through each other, so the light not shining is a bit misleading)

TheBlindMaze by Valon 2014-12-08T19:41:00

I really love what you were trying to do here, but as you say in the description it's _really_ hard and could do with more polish. I suggest trying more _kinds_ of feedback, whether that be extra sounds or something else.

Ninja Game by LethalyGuy 2014-12-08T19:48:00

Would have been worth carrying on with. What's there works and would be fun, it mostly just needs some fine-tuning so that everything reacts smoothly and in a satisfying way.

Solus by InToGames 2014-12-08T19:55:00

Nice audio; fits well. Game is a nice idea but it could do with being a bit less predictable: Once I'd got used to going around the outer ring there wasn't much going on (until the one that finally hit me and I couldn't do anything about it).
I like that you can shoot yourself.

GameJam Tychoon by davesoft 2014-12-08T21:20:00

Quite good fun, but there's a lot going on and I didn't really feel in touch with it (and it wasn't out of control in a fun jam way :-) ).

Razor Dodgor ( Razer Dodger) by shotty456 2014-12-08T20:32:00

I couldn't run it; FireFox and Chrome tell me that they disable some things when using the file:/// protocol and then won't run it (IE just doesn't do anything).
Any way you could put it somewhere that would serve it over HTTP?

RobFishing by xTacobaco 2014-12-08T21:54:00

Good. Progression feels a bit slow; hard to tell what difference the first couple of upgrades are making. Charming graphics though, for a really nice aesthetic.

Ant Farm by LastResortGames 2014-12-08T20:56:00

The management bit was nice, but I couldn't really work out which way I was digging. The enemy ants didn't get in, probably because I wasn't digging enough.

Gray Goo by Arowx 2014-12-08T21:46:00

Really nice. I really like the magnifier; I couldn't think of a subversion for the one-screen theme but that'll do nicely. Decent setting, apt graphics, well done.
Didn't hear any audio.