ramonparaiba 2014-12-08 02:00
I found a bit confusing. However it is a very interesting inspiration. Congratulations!
Foon → Ludum Dare Explorer → LD31 → Ebola
By onemuppet
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Graphics | 271 | 3.55 | ||
| Innovation | 482 | 3.23 | ||
| Humor | 840 | 2.00 | ||
| Mood | 889 | 2.54 | ||
| Overall | 943 | 2.81 | ||
| Theme | 1066 | 2.97 | ||
| Fun | 1096 | 2.32 |
I found a bit confusing. However it is a very interesting inspiration. Congratulations!
Nice graphics. Initially the controls are confusing.
Seems like a good concept, great graphics, but I'm not sure what to do. Some instructions would be nice.
Hard to orientate, but at least it is original :)
A bit confusing to play. The graphics are really good though.
I like the RnD mixing graphics.
Overall I can't really figure out what I'm supposed to be doing. I think RnD is a Mastermind type puzzle, but that's it.
Lovely fluid effects, nice coherent style. Game mechanics could do with more information about what's going on. Patient zero is very random. I can't work out which/when/what I can score for in Fight.
Fine graphics, but it seems like I was playing multiple games at once. Also, I couldn't fully understand what I was doing.
It was very confusing to play. Just add explations in the LD description. I have no idea how the mastermind game is working and the shooter seems impossible.
The shooting bit was really hard, sometimes the projectiles would phase through, making it difficult to win.
Great idea to use a theme relevant to current world issues. I enjoyed what you were trying to do here. I like having three little games that are all variants of the theme. I liked that I actually started to understand the dynamics I had with the systems you created. I enjoyed finding patient zero and trying to trace the spread of infection before time runs out. It felt like an invisible dot to dot that carried the concept of what it's like to prevent the spread of disease. Same with discovering how to prevent cell infection and finding samples quick enough to promote cures. I'm guessing that this is what you were going for. The concepts and experiences illuminating what it is like to struggles to maintain public health were more clear to me than the gameplay and rules. Great visual design. Thank you for sharing.
I didn't even notice the virus the first time I played. After I understood I needed to hit that the game made a lot more sense!
The games are confused, but i can realize the potential of this game. The mood is very cool, match perfectly with the viruses and all medicine things.
Hope, I've found ebola cure xD
Very cool idea, well executed and awesome graphics. It took a little bit to get what was going on but after that, it was pretty fun. Great job!
Nice idea and theme also. But honestly I don't really understand how to play it. Sometime shoot works. Sometime no. Also even when I found the patient zero, that change nothing.
Seems like a good idea, but not enough feedback / information about what I'm supposed to be doing
So basically all you do is have 10 minutes to complete one of ten puzzles or fail the game. Its ok
found it really confusing as on how to win but its also hard. love the visuals though very appealing to watch. But over all it was a good entry.