Zombies 'N Spies by Wezley 2014-12-09T08:40:00
Eh. Good concept, decent execution.
Foon → Ludum Dare Explorer → Users → AlSweigart
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Squint Maze | jam | 797 | 2.84 | 2.22 | 2.93 | 3.91 | 2.45 | 2.85 | 4.08 | 2.66 | 81 |
Eh. Good concept, decent execution.
Nice game, similar to Smash TV or a single-screen Gauntlet.
Ha! I play the speedtest typing program with the "unix commands" word set. This game felt exactly like that. It would be nice to be able hold down the arrow keys to move instead of pressing them a bunch. But I had fun playing it.
Nice lively game! The physics sometimes messed up, but altogether nice effects.
Decent game. I like the spin on the classic block breaker concept.
Good mood, but it was hard to figure out the relationships between the tasks. Does eating or sleeping make you feel less grumpy? Does watching tv make you more grumpy or less? Does working on the project make you more grumpy or less?
Good use of mood, and the graphics fit well together.
Uh...
Flat out: This is the winner.
Ha ha, hilarious and fun. Full marks.
Decent game.
Nice game.
Good visuals, but I really didn't know what was going on. I've played the Risk-like dice games before, and I get that this is a real time version of that. But what happens when I click on a hex? How do my actions change what happens on the board? I can switch to other players, but why? Also, when it says "Blue player" does that mean the light teal-like blue or the dark purple-like blue? Kind of confusing to play. But if you work out the UI issues, this seems like it'd be a great game.
Bwhahaha. I have no idea what I'm doing but I like it.
Nice game. Immediately fun and uncomplicated.
Between the music, sound effects, and smooth control, this is the best LD31 game I've seen yet. Full marks! I like how you combined the "one screen" and "snowman" themes too. :D
This game doesn't seem to get past the title screen for me. Chrome on Windows 7. What do I click on or press to start it?
Bwhahaha, awesome.
Good twist on the basics of Kerbal Space Program. The rocket launch animation got tedious after the first few ones. There were a lot of menus to navigate through, and it wasn't always clear what exactly had to be clicked on. Good game though!
The web link doesn't work right now.
Good game overall. The use of parallax really helps the graphics, and I liked the polish with the asteroid flame effect. The game seemed to glitch after the snowball died. Solid game overall.
Good game overall. The use of parallax really helps the graphics, and I liked the polish with the asteroid flame effect. The game seemed to glitch after the snowball died. The controls were really tight and well done. Solid game overall.
Kind of confusing to play. It took me a while to figure out how to play, and it's hard to know when to swing.
Kind of slow and repetitive. Could use different types of monsters. Great background music and sound effects though.
Nice variety of enemies. WASD controls would be nice.
Smooth animation, cute graphics, and just tricky enough to make me want to keep playing. Well done.
Took a while to get used to the controls, but a pretty good game mechanic. I liked it.
Decent game, but you should probably use smooth movements instead of a discrete grid (or make the grid bigger). It was hard to tell how objects were moving, and mostly it just looked like they were randomly teleporting around.
Decent game. A good take on the Simon concept. Wouldn't it be better if the pattern stayed the same between rounds, just getting longer and longer?
Decent game. Nice graphics but the game play was a bit off. It's hard to control the ship and sometimes just dumb luck would result in getting me killed really early in the game.
Fantastic.
The UI could be improved. It's too many things to click on in order to do simple actions, and moving the mouse back to the sidebar each time and having the prices separate from the item buttons is annoying. Decent game though!
Game crashed for me. Windows 7 6-bit
I took me several rounds to realize that the 1 key is what fired the gun. Doesn't have a lot of variation in the enemies. It would be cool to have a cooldown timer or meter to show when I can shoot again.
Decent game, but it's kind of frustrating when ice just disappears under you. I spent the first few playthroughs just waiting for a snowflake to appear on my island.
It'd be nice if you didn't die when you hit the edge of the screen. There seemed to be a large disconnect between how easy it was to move left and right and how slow it was to jump up and down.
Nice. Good use of minimalistic graphics but great game play. I get board with most bullet-hell top down shooters, but this one kept me entertained.
Good music.
Simple but silly. I liked it.
Original concept. Took a while to get the hang of, but I like this game.
I have no clue how to play. Do I click on the "get more pixels" button over and over? Where does it say how much cash I have? (Or is it in pixels?) What is causing my pixel count to rapidly change between 2 and 3?
Fun game, but kind of slow.
Awesome first game. I could see this becoming much better given more time to polish it.
Nice game. The controls were a little wonky but that just added to the fun. With some more time to polish I could see this being an awesome game.
This is the best cat-throwing simulator I've played yet.
Why is there a bug on the ceiling?
:)
It's kind of frustratingly hard to figure out where the ball is, and at first I didn't know what I was supposed to do exactly or which ball I controlled.
Simple gameplay, but very good atmosphere.
Controls were kind of hard to manage, but the minimalist graphics were well used and the explosion effect was nice.
Solid game! The graphics were pretty polished. Aiming was kind of hard, but enough to be challenging and not frustrating. You should make reloading automatically happen once emptying the clip.
Good original concept. The controls took some getting used to, but this was a solid game.
Pretty good. The curved shield layout is a nice twist on the general pong concept. I'd recommend making the controls based on sliding the mouse left and right rather than pressing the keys, and then using the mouse button to toggle the wall on and off.
Solid game. The shrink/enlarge mechanic was kind of confusing though.
Nice game, though the ui was hard to navigate. Maybe have a list of displaceable items to set the priorities instead. Also, it was hard to see the relationship between the tasks at the bottom and the priorities at the sides.
Menus were hard to navigate, and I wasn't sure if the tracks were actually matching up. It'd be nice if they automatically connected to each other. With development, I could see this becoming a pretty cool game though.
Nice graphics, but it got kind of repetitive.
Good use of the theme, though the gameplay itself was hard in a frustrating way instead of challenging.
Good concept, though the gameplay was kind of confusing.
I couldn't get past the first enemy except by dumb luck. I'm not even sure what's going on since the cave is initially way too dark. I guess there's some way to light up the cave, but I couldn't figure it out.
Really cool original concept.
Good game, but it kind of got frustrating and tedious after trying to figure out what to craft and how to craft it. I restarted several times. But the graphics and "scroll around the screen" are the best I've seen in LD31 yet!
Nice retro game.
Nice game play. I wish the transitions for conversation items were more fluid though.