FoonLudum Dare ExplorerLD31 → Interezza

Interezza

By oskardevelopment

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CategoryRankScoreCount
Coolness276
Overall2643.51
Fun2733.40
Innovation3843.36
Audio5742.67
Graphics6073.00
Mood6302.86
Theme8513.36
Humor8621.93

Comments

spacemyname 2014-12-08 03:48

Very fun game, would play many times over, though I was confused at first

snuux 2014-12-08 07:53

Fun, and good game! And java - best crossplatform language!) Thanks for game)

raincole 2014-12-08 16:24

Nice. Minimalistic but harmonic.

uniquecorn 2014-12-08 16:25

Really fun game. I would legit play this game for fun.

opengl 2014-12-08 16:29

Good puzzle game :)

losttraindude 2014-12-08 16:45

I was a little confused at first (even if you have just one basic action you can possibly take), still it gets amazingly addictive when you get it.

I would use more visual feedback to cover the areas you can attack and I still don't understand very clearly how much is "chance" (if any) is involved when you attack other areas. I hope I'm not missing anything! :D

Good job indeed!

furrikira 2014-12-08 16:47

This is very fun, especially if you made the right moves.
This helped me think critically by a lot!

oskardevelopment 2014-12-08 16:53

Thanks everyone! :)

@LostTrainDude, every "number" represents a dice thrown. So if 3 attacks 4, 3 wins if the three dices thrown are together a higher value than the other 4. If you select an area which is yours (blue if you haven't changed player), it note all neighbours. You can attack all neighbours that isn't of your own colour.

gelatindesign 2014-12-08 17:08

Took a little while to work it out, but there is a nice deep strategy there. Avoiding the opponents big guns while trying to gain territory. One suggestion I would have is to add a 'concede' button so you can skip to the next game when it's quite clearly going to be a loss. Excellent game!

oskardevelopment 2014-12-08 17:24

@jellyislovely Thanks! You can skip to the next game with F4 at any time, also if the enemy refuses to die you can always switch to the enemy side and making him move out from his hole with F6. :)

sam101 2014-12-08 17:41

Made me think at Risk, but still fun and efficient !

Maybe don't toggle full screen on first play ? Especially since there's nothing on screen telling me how to exit full screen :)

razzberries 2014-12-08 18:21

I'm honestly really impressed by the simplicity and elegance of these mechanics. The only thing I would consider changing, is player feedback. Due to the brightness of highlighted tiles, it can be hard to see whether or not your color has overtaken a space. This could be fixed by changing the sound for when the player loses, or highlighting the tiles in a different manner. Other than that minor complaint, I think this is very good. I'm a huge fan of simple procedural games :D

stephan_h 2014-12-08 18:23

Great game. Was a lot of fun.
Perhaps you could use border graphics or overlay graphics to let the color of the field itself remain unchanged when highlighting etc.

thescragglyman 2014-12-08 18:24

Love this game, At first i had no idea what i was doing, then it made sense, its simple fun and quite an inventive take on the theme.

Nice work, and merry christmas to you too :D

dramentiaras 2014-12-08 18:24

Fun game, very harmonic and relaxing to play, in my opinion.

alter 2014-12-08 18:27

Addictive puzzle game. Well done!

alsweigart 2014-12-08 18:55

Good visuals, but I really didn't know what was going on. I've played the Risk-like dice games before, and I get that this is a real time version of that. But what happens when I click on a hex? How do my actions change what happens on the board? I can switch to other players, but why? Also, when it says "Blue player" does that mean the light teal-like blue or the dark purple-like blue? Kind of confusing to play. But if you work out the UI issues, this seems like it'd be a great game.

donutttt 2014-12-08 19:49

Awesome idea, strategic and interesting. I liked the graphics as well, very nice

windmill-games 2014-12-09 17:58

Simple and addictive, well executed and polished! Good job!

mr_tag 2014-12-09 18:06

Loved it! Requires fast thinking. Do not get trapped into thinking you have everything under control, things can turn pretty quickly :)

rincewind_cz 2014-12-09 23:23

Nice real-time implementation of dice wars. UI definitely needs some work though as in this state it's too chaotic to see what's really happened. But otherwise it's really good! If you're going to continue in development of this I would definitely like to play it!

aidinviper 2014-12-10 15:29

good job.

floorman 2014-12-10 20:12

Really interesting game. Took a while to get the hang of (and I'm still not entirely sure if I do understand it) but I won a game! So that counts! =D

I think I'll need to come back to this game to try and understand it better. But nice work nonetheless!

taviandir 2014-12-11 12:11

a good game!! it feels like a flaw to not being able to do friendly movements of resources. It wouldve been nice if the game was explained more in teh actual game. :)

sartemis-smart 2014-12-11 13:50

Pretty hard, but really well thought, good job ! Dice rolling is pretty frustrating haha

kualitygames 2014-12-12 20:44

Good puzzle game, got me confused at first but got me hooked very fast. wish the graphics were more interesting though, but then again, a very nice compo entry!

6downstudios 2014-12-13 07:30

This is so much fun! A very elegant set of rules, reminiscent of Risk, Go, and Settlers of Catan. Also I love randomized maps, good onya!

wevel 2014-12-13 20:26

Fun game but some times things happen that don't make any scene.

dunin 2014-12-15 17:43

A real time strategy board game was a weird idea, but cool (and stressfull)!
Some idea to make the experience better:
- feedback for the dices' values
- create the possibility to discharge one area in an other
- create the possibility to choose the rapidity of cpus (easy-normal-hard mode)

hwinwuzhere 2014-12-20 11:17

I didn't really understand it, but it's pretty cool though.

maesk 2014-12-23 01:51

Fun game, reminds me of Dice Wars, but it is extremely unfair with numbers. Most of the time you lose even with greater (by a lot) numbers. Is a tie considered a loss? If so, the player is at great disadvantage, specially at the start. Maybe a standard turn system would improve the game, giving the player more time to react and see menaces.