War in VR World by hadesfury 2014-12-08T12:38:00
I like this, seems like could be the start of something really good if developed and tweaked...I like the small board and it all being contained right in front of you.
Foon → Ludum Dare Explorer → Users → inkeystring
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | The Unfettered Arrow | compo | 1001 | 2.72 | 2.44 | 3.18 | 3.11 | 2.20 | 1.95 | 2.03 | 79 |
I like this, seems like could be the start of something really good if developed and tweaked...I like the small board and it all being contained right in front of you.
I too played this longer than any other entry..a lot longer, although I guess the gameplay forces you to take your time..it still had me hooked...especially once I was raking it in with a whole field of roses! I really thought it was great. Do you have plans to finish and release..perhaps with a game save?
addictive..like the vibe and all
Sound doesn't seem to work. My tactic was just to get to the chopper asap but this could be a really cool tactical/stealth game :)
nice game..made me think of Signal Ops
Yep, really nice idea and progression, made me smile
controls feel good...good weight to jump and movement
fiendishly hard...nice looking and playing game though
thanks for your comments...I had much bigger plans for it :s..spent too much time on boilerplate stuff :o
thanks...will definitely speed up the arrow and create more pickups to affect speed etc :)
:) ..I originally wanted to do a mobile version where your rate of turn depended on where you pressed the screen. Since I did for web in the end, I simulated by having just three degrees of turn using keyboard:/
thanks for your comments guys :)
Thanks Andy, that's appreciated :) I really had much bigger plans for it :s I thought I was going to enter the Jam so was thinking I'd have an extra day on it. Also I've learnt now I should have come in to Ludum with an engine prepared/chosen and lots of boilerplate all ready to go!
Great learning experience a game jam is!
It does slightly slow down as you lose momentum..I guess not enough. I really didn't tweak anything like I should have:( I just suddenly realised I could enter the compo and kind of rushed things....I'd had enough ..those two days were intense:s..will definitely take all comments and rework the whole thing with better graphics, gameplay etc..thanks Beerman and 5kod :)
well, I guess it comes from back in the day where two hands on QAOP was the original WASD...I will definitely change and tweak and develop after the comp closes :)
that's fair enough :)
thanks for comments . Well the three different controls turn the arrow at different rates. If you turn sharper then your momentum drops more quickly..so you can manage your momentum by not turning as hard left or right and save momentum :)...it needs work! ;)
thanks all for votes , I think everyone's been quite generous considering the gameplay.. or lack thereof
yep - the apple is out of place..I originally was going to have it set in Old England where an apple shot with an arrow might have seemed more appropriate :/
really nice ideas..so much scope too :)
loved Robotron, loved Snowbotron...also loved finding out HTML 5 has controller support...that I did not know :o
cool little game...I wondered why getting killed gets me to the next level though. I like the direction/orientation flipping..adds more depth to it
I like it..made me laugh...love that you're at the whim of the wind. It's tough...but I like tough.