FoonLudum Dare ExplorerLD31 → The Unfettered Arrow

The Unfettered Arrow

By inkeystring

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CategoryRankScoreCount
Coolness279
Innovation5163.18
Humor8561.95
Overall10012.72
Theme10173.11
Fun10452.44
Graphics10762.20
Mood10872.03

Comments

eruditespirit 2014-12-08 12:08

Very interesting control scheme, wish the arrow was a little faster, but overall, good game!

hexagore 2014-12-08 12:10

Really neat concept, couldn't last much longer than about 166 time units though!

hectorhon 2014-12-08 12:51

This game had me grinning. I thought the character would be firing multiple arrows and was surprised! +1 Humor

xerohuang 2014-12-08 13:26

Good concept. Would be better if optimize the level setting.

hadesfury 2014-12-08 13:54

Really inovative
Also hard :D
Great first game

inkeystring 2014-12-08 15:16

thanks for your comments...I had much bigger plans for it :s..spent too much time on boilerplate stuff :o

oh_cripes 2014-12-08 15:28

Cool idea, took me a while to understand what I was doing.

pjimmy 2014-12-08 15:33

nice, very interesting concept, but it's missing a Pause button

kalugny 2014-12-08 15:37

Fun! I wish there was some way to make the arrow go faster (at the expense of more momentum of course)

maesk 2014-12-08 15:59

Nice game, I also wished the arrow was faster, but is nice. "Momentum" seems like a better name than simply "Hungry" :D Keep it up!

inkeystring 2014-12-08 16:03

thanks...will definitely speed up the arrow and create more pickups to affect speed etc :)

anokta 2014-12-08 18:09

a bit strange choice of keyboard controls, still an interesting idea though. maybe i'm just blaming the keys because i kept lacking momentum. :)

inkeystring 2014-12-08 18:15

:) ..I originally wanted to do a mobile version where your rate of turn depended on where you pressed the screen. Since I did for web in the end, I simulated by having just three degrees of turn using keyboard:/

eponesh 2014-12-08 19:08

Greate concept! Good job!

benjamin-soule 2014-12-08 19:23

innovative control and gameplay !

guldlock 2014-12-08 19:27

The controls were interesting but the game was nice when I got the hang of it. But it could speed up the pace for more challenge!

alsweigart 2014-12-08 19:28

Good original concept. The controls took some getting used to, but this was a solid game.

inkeystring 2014-12-08 23:05

thanks for your comments guys :)

andysolace 2014-12-09 10:11

Not a bad little entry overall :)

Controls, as its been said, are interesting and took a minute to get used too. Game is pretty tricky too, and in a few attempts I only managed to survive to ~80 or so.

That said, I've not quite woken up yet, so perhaps I'll come back a bit later and try to improve on it :P

inkeystring 2014-12-09 10:41

Thanks Andy, that's appreciated :) I really had much bigger plans for it :s I thought I was going to enter the Jam so was thinking I'd have an extra day on it. Also I've learnt now I should have come in to Ludum with an engine prepared/chosen and lots of boilerplate all ready to go!

Great learning experience a game jam is!

beerman 2014-12-09 20:25

Cool game. The controls looked a little weird at first but once you start playing they make perfect sense.
I definitely agree the arrow needs to be faster - maybe start off fast and slow down as you lose momentum?

5k0d 2014-12-09 21:40

Nice Game, feels a bit like snake with an extra touch and actually difficulty

inkeystring 2014-12-10 00:33

It does slightly slow down as you lose momentum..I guess not enough. I really didn't tweak anything like I should have:( I just suddenly realised I could enter the compo and kind of rushed things....I'd had enough ..those two days were intense:s..will definitely take all comments and rework the whole thing with better graphics, gameplay etc..thanks Beerman and 5kod :)

dunin 2014-12-10 06:33

use two hands just for two buttons is.... pretty cool!
The game is a little slow and need more features, but nice start!

inkeystring 2014-12-10 12:02

well, I guess it comes from back in the day where two hands on QAOP was the original WASD...I will definitely change and tweak and develop after the comp closes :)

watercressstudios 2014-12-11 04:25

Unfortunately can't get over the awkward control scheme.

inkeystring 2014-12-12 09:30

that's fair enough :)

ViliX 2014-12-12 14:37

Fun to play entry :)

wavertron 2014-12-28 08:51

Seems like a solid idea. Nice ninja/samurai characters, I guess the apple seems a little out of place by contrast. Didnt quite understand the choice for the redundant key mappings (left x 3, right x 3). Left and Right arrows would work fine.... although if the player controls multiple arrows in future, I can see the need for multiple left/right mappings. Anyways interesting little concept.

inkeystring 2014-12-30 23:08

thanks for comments . Well the three different controls turn the arrow at different rates. If you turn sharper then your momentum drops more quickly..so you can manage your momentum by not turning as hard left or right and save momentum :)...it needs work! ;)

inkeystring 2014-12-30 23:10

thanks all for votes , I think everyone's been quite generous considering the gameplay.. or lack thereof

inkeystring 2014-12-30 23:11

yep - the apple is out of place..I originally was going to have it set in Old England where an apple shot with an arrow might have seemed more appropriate :/