mopz 2014-12-08 06:15
I admit never having played a completely sound-based game before. But it was sort of fun ... just wish I would've had some headphones. Great work!
Foon → Ludum Dare Explorer → LD31 → TheBlindMaze
By valon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 95 | ||
| Innovation | 308 | 3.49 | ||
| Audio | 352 | 3.04 | ||
| Mood | 750 | 2.71 | ||
| Theme | 1049 | 3.00 | ||
| Fun | 1103 | 2.30 | ||
| Overall | 1108 | 2.53 |
I admit never having played a completely sound-based game before. But it was sort of fun ... just wish I would've had some headphones. Great work!
I really love what you were trying to do here, but as you say in the description it's _really_ hard and could do with more polish. I suggest trying more _kinds_ of feedback, whether that be extra sounds or something else.
Thank you for your comments.
The worst part is actually that the wall bumping code is bugged. If I could have made the collision and the sounds related to that work correctly it would instantly become way easier.
You should be supposed to tell "ok I hit a wall on the left" > you press left sounds of hitwall plays again. You press any other direction the footsteps play again.
But this doesn't work properly so you get lost really fast.
This bug correction + more sound and I think it could be fun to play.
Though this is a very interesting type of approach for a game, i think it lacks a something. i think blind people for example also heavily rely on their tactile feedback when navigating their surroundings. This is something very important.
I like the idea of it nontheless! Would be nice to see a more fleshed out version of it.
I really like the idea! Same with what's been said, all it needs is more time and polish. Keep it up!
Interesting work, I never realized how no sights make a difference.
This wasn't really a success. The idea you have is really interesting and has a lot of potential, but the game is a little bit too buggy to enjoy. The arrow keys don't work sometimes, and it's unclear what they represent (do you move on a 2d grid or do the left and right arrow key rotate you?). It is also unclear what sound means what, making it hard to listen for something specific. Also, a message saying "read the rules to understand why you failed" is not really a nice way to talk to the player :p It did succeed in making me feel a bit eerie, the ambient is done pretty well.
P.s. Why does unity want to connect to the internet? It's suspicious.
@DaRaziel I agree with you for the blind people but maybe I should not have called it that. It's more like an Audio Maze.
I do think that the feels could be given by sounds tho, but that would need more work.
I should have done only 2 zones it would have devided my work by at least 2 and it would be probably better.
@bobismijnnaam Definitly not a success like a said on my description.
Sorry for the message I did the UI part in a hurry. haha
The world is in 3D and left/right are basically strafe.
It does lack a lot of explaining on top of the bugs but I kinda failed my game design. It's more like a one week project than a two day one.
Especially since it was my first Wwise to Unity implementation.
No idea about the Unity thing tho sorry.
Wow, your game is really hard !
But the concept is reaaaaally cool and so is your game !
It's hard to tell what sounds mean what, and I keep losing randomly. It's an interesting idea, but the poor execution of the idea makes the game not very fun...
I like the thought you put into this, this is certainly the first sound-based game i have seen. I can't say it's my type of thing but good work with the sounds mate.
i really like the ideia, but that is no entire original.
@bakudas I used soundbanks but they are allowed, I got official confirmation before posting this.
The rest is just shitty graphics.
(because they treat it as an instrument just like the music samples) > If anyone wanders why.
I really like the idea. I wish the implementation was a little better but this is what the jam is all about. I'd love to see this fleshed out into something more.
@cxsquared Thank you. Since it seems like the general idea is : "great idea but needed more time" I am definitly going to continue this game.
It is a very interesting concept. Unfortunately, I could not tell what I hit when I hit it, so I did not get far.
Nice
I couldn't tell whether I was moving or hitting a wall, and "H" to hide didn't seem to do anything that I could tell. I've played a "sound maze"-type game before, but the sound design and presentation were much better there - this one looks like one of those badly-made fake virus warning popups.
Neat concept, however very hard to play. I think you could have benefited from offering examples of what each sound represents.
@CMWeissMedia I didn't have enough time for that sadly.
@Ryusui : Yes the hitting wall behaviour is the "game breaking" bug that I have. This is what makes the game too hard. Again I had time problems.
I wanted to do the compo so I had to do it in 48h.
Very neat and unusual idea. I did not manage to complete the maze, but this is really cool.
This was an incredibly interesting and ambitious idea and I don't think the execution did it justice. The sounds were incredibly confusing, and the lack of feedback made it incredibly hard to understand what you were doing right.
It is such a cool idea, and one that is quite hard to do-justice in 48 hours. I'd love it if you gave this idea the attention it deserves and kept working on it.
@brokenbeach Thank you. I do plan to work on it. It was more like a one week full time project I think.
The game was definitely a good concept but needs more polish. Was definitely innovative though!
This is a really cool concept for a game, good job!
I really like the concept of having only sounds as your guide! With some polish this could probalby be really great!"
This game was really hard for me. . .maybe i just needed head phones or somethin. Really cool concept and an actually creative take on the theme :).
It had a lot to do with song, but great still. Unique idea!
Really unique!
With some polishment in the UI, it will become a very powerful experience!
Good work! And sorry my bad english ^^'
Very interesting concept but it needs to be more understandable (i mean, wich sounds you supposed to chase, how does monster sounds etc) and at least something (like small shakes or color change) should appear on screen to not make people be bored. Also, as for me countdown isn't a comfortable motivation to play it would be better if you wouldn't be limited in time, but for example was chased by monster or something else that makes you move.
Hi guys for the people who might still read this :
I have kept working on it and I fixed every bug + I added some features (like the UI)
I am about to improve as much as I can my current sound design.
Points for a great idea and almost getting there with it. With more time you have something really neat here!
Very original concept. More feedback would be welcome though as most of the time I can't tell if I'm hitting a wall or not or if the monster is near...
nice works dude keep it up