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MacMC

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponBird Runnercompo2643.503.443.743.473.613.003.473.2530

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by MacMC

MacMC leaves an average of 10.0 feedback comments each event.

LD32 — An Unconventional Weapon (10)

Funky Knight by Fluffy Tigers in the Sky 2015-04-21T19:14:00

The funk is outta this world!

BubbleELF by chillcandleS 2015-04-21T18:38:00

you got a game out in 48 hours, that's more than most people can say! Unfortunately, I couldn't make it past the first jump, so I don't feel I can give a fair rating, so maybe I'm missing something?

Puppet Guardian by sebasRez 2015-04-21T18:34:00

art and animations are real smooth. Camera was a bugger, but still okay. The beginning dialogue added a lot of character to the game as well. Great job.

Telefragger by TwiiK 2015-04-21T17:04:00

I saw this on the Unity forums, and I must say you did a great job. Very polished game.

Ring Retorter by zatyka 2015-04-20T16:17:00

clever idea, and it was executed well. Good job!

Unconventional Truth by Techblogogy 2015-04-20T16:08:00

great mood

Robo Mission by pixzleone 2015-04-20T16:01:00

hacking is a bit cumbersome, but I liked it besides that

Bubblegum Parkour by Linus Lindberg 2015-04-20T15:53:00

aw man, over too soon! There's something about the aesthetic that really clicks with me, minimalism and parkour and all that, which I really liked. The bubblegum was was also pretty clever.

Tranquility by tanjent 2015-04-20T15:48:00

I liked it. I really love the music, it was very relaxing, so you get 5 stars for that area! I liked the idea, but I felt the enemies were a bit too slippery, making them go all over and panning a bit tedious. I would have appreciated more compact levels. But, the presentation is good and you did a fine job I say.

SoulShift by pema99 2015-04-20T02:09:00

This is pretty solid man. I like the premise, and it has a good challenge. Only real issue was an invisible enemy on the second level, but I enjoyed it overall. You could definitely expand on this idea.