soerensen3 2017-12-05 01:57
Pirate Game
Foon → Ludum Dare Explorer → LD40 → Pirate Game
By soerensen3
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1128 | 2.50 | 21 | |
| Fun | 1131 | 2.26 | 21 | |
| Innovation | 1107 | 2.28 | 21 | |
| Theme | 1146 | 1.97 | 21 | |
| Graphics | 1018 | 2.42 | 22 | |
| Audio | 1.00 | 3 | ||
| Humor | 948 | 1.88 | 20 | |
| Mood | 1046 | 2.38 | 19 |
Pirate Game
**Pros:** Fun gameplay.
**Cons:** Controls are poor (it's difficult to keep your hand on the arrow keys and spacebar at the same time if you wish to move the camera around).
The idea is pretty neat, and the game is pretty fun to play if you develop it more. The controls are pretty uncomfortable, but that is easily changed.
@AMastryukov Thanks for the feedback, I changed the controls in the PostJAM version and also added audio.
Hey! The idea is interesting but as @amastryukov said the controls were pretty unconfortable.
For me, the boat also takes too long to accelerate and too steer, although that could be easily tweaked.
Other than that congratulations :wink:
My main criticism of the game is that the enemies can go very far away from you, and chasing them down can be a chore or downright impossible. My first game, the last enemy was so far it didn't even render, and he wasn't on the map either, so I couldn't find him. I think enemies should stay close to you, in an area relative to the number of alive enemies.
Sound would be a great addition too.
It seems a promising game if only the controlability was better adjusted.
I tried the post ludum version to have the correct controls wich I usually don't do to be able to judge fairly. Even then it's hard to control the ship when there's a lot of inertia with the displacement and almost no in the rotation. When I receive damage it just becomes too cahotic. Also the x button to quit doesn't works. In my opinion controlability is the most important part of a game. That's what transfert the feeling of fun to the player. Even the simplest gameplay or graphics can be fun with a good controlability.
For the interpretation of the theme of course it's subjective, but I think the spririt was the more you have something considered positive the worse it is. In every game the more ennemy you have the worse it will be, that's too easy.
The first time through I tried it with 100 enemies. At first it was easy... but then... it become much tougher. I then tried again a few times with smaller numbers. I was able to clear out 30, but 50 was too much.
Cool game and nice concept would be good to see what it becomes if you do any more on it