FoonLudum Dare ExplorerLD40 → DodgeBomb

DodgeBomb

By dragonzlay

View on ldjam.com

CategoryRankScoreCount
Overall5682.9125
Fun5622.7825
Innovation5322.7325
Theme5322.9525
Graphics5982.4525
Audio3982.7125
Humor4352.3123
Mood5192.6524

Comments

mr-chocolatesalmon 2017-12-05 11:01

Hey that's pretty good! I unlocked the darkness bombs stopped. Great us of the theme! I didn't realize you had to use the mouse at first, so I was a bit annoyed that the points kept spawning in the sky - but I figured it out eventually haha.

wooowooo 2017-12-09 01:02

I think the unlock is a bit slow. Took a long time to get 50, and that didnt unlock anything good, so I didnt want to try and get an additional 100. (Maybe 5 points per pickup instead of one?) That said, the controls are kind of fun (though weird) but the level gets a bit repetitive even with randomized item location, since enemies always seemed to do same firing pattern.

bytinggames 2017-12-17 17:31

Just a heads up: the audio past the main menu is loud, like very loud.

ambi 2017-12-18 10:05

First impressions: at first it was pretty fun collecting crystals and avoiding the projectiles but it quickly gets tedious. Especially as the shop items are way too expensive and especially as a useless tip is just a useless tip. Why put it there for the player just to waste his or her hard earned crystals? The game definitely has potential, it just needs tuning.

fangzhangmnm 2017-12-24 05:11

- I think it would be better to jump with [space] - player is too easy to die - sometimes jump key doesn't work

behenate 2017-12-27 17:42

Nice game.Items in shop are too expensive for me, and game is a little bit too hard. Other than that pretty good entry!

remco 2017-12-27 19:10

Consider toning down the audio on the lasers: They're always shooting _anyways_, so why have the sound at full volume?

That said, I agree with the others: What is the purpose of the shop? If it's a parody, or there for humour/expositon --as at least the first 'hint' is-- why put it behind a wall that high? I think the 'reward' feeling kicks in quite quickly; you could have players unlock the first item(s) as soon as they've collected as much as 1 or 2 crystals. This is _especially_ important in LD-entries, as people often have only a couple of minutes to rate a game; you want the 'time to awesome' to be as short as possible!

Hm... Also: I think the hitboxes on the expoding bombs feel _just_ a tad too wide. I only noticed it once, so it couldn't have been a big problem, but it bears repeating everywhere: When it comes to players; you always want to err on _their_ side, not the games' (even in cases where the game would technically be in the right).

Otherwise a nice entry. I really like the minimalist style of the menu's for some reason. Guess it just appeals to me?

puarsliburf 2017-12-27 21:49

There is serious potential here, as the core idea is pretty fun. The game needs tuning, though. A lot of it, in fact.

It took me a while to understand your take on the theme but when it dawned on me it's actually kind of clever but for it to work the shop items have to be cheaper.

goat-toaster-games 2017-12-28 01:00

Not bad! I liked the look of the game and the overall concept, though it was a tad too hard and the laser SFX could be a bit quieter and have more variation as it got a bit annoying after a few minutes. But overall a good submission :grin:

multiplexor 2017-12-28 01:14

Nice! ALthough I was a bit confused at the beginning it got better when I learned how to fly and grab the upper balls. Some visual representation of the character having a jetpack or something similar would actually be awesome!

Keep up the hard work!

alexrose 2017-12-28 04:02

I got decent at it but I gave up after unlocking two tips, I think the prizes are a bit expensive for what they are. Or it'd be nice if the prizes gave effects which made it quicker to acquire more currency, which is kinda how every phone game gets people addicted nowadays lol. Reminds me of my childhood making games in The Games Factory. Character controller was alright, would be nice if I moved fast enough to catch some of them when they e.g. go down through the floor, a lot of the time I have to wait for it to come back down when I feel like if my character was more agile I could get there in time and still have the challenge of avoiding stuff.

Also the hitboxes on the boom are too square and not reflective of the actual polygon of the boom, dunno how gamemaker works but I would go for an oval shaped collider if possible.

Nice one.

srabatata 2017-12-28 06:34

I liked the idea of the game, very original! Good job :smiley:

dragonzlay 2017-12-28 12:52

Thanks to Everyone who rated my game!!

avitt 2017-12-28 13:01

There you go, rated you for humor and the rest. Cool music and it got quite addictive which is a good thing.