Foon → Ludum Dare Explorer → Users → Miche
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Alfred, Coffee Pot [WIP] | jam | 937 | 3.15 | 2.78 | 2.96 | 3.15 | 4.07 | 3.60 | 3.78 | 3.36 |
Super fun experience! The first two are easy to beat while the last one offers more of a challenge, really like the resource management and the use of the theme!
Did really like the concept, would like a way to make "teams" like in other RTS, other than that a fun experience the click and drag was a little more challenging to use than expected.
Super fun game, I super liked the idea of it, I think that with a little more polish, some passives, and a little more variety I'd super enjoy this as a roguelite enjoyer. The artstyle is nice! OVerall very good job, I like how the "10 second" rule was implemented here, as most of us probably just thought of 10 seconds IRL.
Cool looking game! with a couple more tasks and some more obstacles it could get really fun. Good job!
When I first saw this game I knew I had to try it because I love "tycoon" games (and the cute robots). Had a lot of fun (and stress) keeping up with my robots and getting all of the upgrades, some of the text here and there was a little weird (I think the last robot has the wrong text for the resources) But overall a really good experience, and super polished for the jam time!
As soon as I heard the Popping sound and my tank upgraded I was like " oh I could get addicted to this loop". Nice experience: the popping sound is super satisfying and the "leveling up" is done well. A couple of things I'd like is a little more feedback when you get hit and some kind of timer that explains what is happening. Also when you go to the edge the blobs just spawn outside of the area and fall down. But overall a fun experience, Good job!
Fun loop! It's nice to look at and nice to play, The egg got stuck in both of my playthroughs and the game didn't end, but overall I enjoyed figuring out the game. (I wished there was a way to use the bellows with my keyboard but I guess juggling all of the things is kind of the point of it)