FoonLudum Dare ExplorerUsers → C1913

C1913

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsRougeBlobsjam11182.882.882.262.142.672.471.922.57

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by C1913

LD51 — Every 10 seconds

Steam-Machine Survival by Ivan Garcia Filho 2022-10-05T08:50:03Z

Looks nice, feels nice to play, sounds great. The spawn radius is a bit tight, resulting in unfair loss of a life sometimes. I think I would come back to this, given you'd continue working on it :thumbsup:

Time Warp by zoglu 2022-10-05T09:16:47Z

This is really good, I enjoyed it. One thing, though: A and D both make you go right, so I was forced to use the arrow keys, playing right handed, which I suck at. I'd love to see that little adjustment made :)

Death Factory by Cataractar 2022-10-05T08:29:43Z

This one is great. I just wish I had the patience to keep trying to figure out how to actually help the cultist escape. I suspect there's gonna be a button behind that lower left panel, that opens the exit. But I ran out of things to try.

Overrun by WizZzLe 2022-10-05T07:24:56Z

This was really fun to play. I so badly wish it had at least some sound. But lining up those skeletons for a nice multi kill felt very good :thumbsup_tone1:

Get The Last Spot! by Russ Moonbase 2022-10-05T08:59:53Z

This was way more fun than I was expecting. Unfortunately, the unability to skip the replay led me to quitting after about the 10th fail on the junping level. You're actually playing only half of the time, which makes failing a lot more frustrating than it would have to be.

The Shifting Rooms by WobbleBlocks 2022-10-05T09:42:06Z

After the second boss I decided to take a break, but I will come back to this. That's how much I enjoyed it.

It Comes At Midnight by Legolula 2022-10-05T07:06:44Z

Getting a little frustrated, I thought of quitting. Then I thought "I't can't be that long, keep going". Next thing I know, I was at the end. All in all, I enjoyed it. But for what it is, it felt a little too short.

Modern Post by Holy_Doggo01 2022-10-05T06:53:28Z

This is really challenging. I couldn't manage to get more than a 4 streak, but it kept me trying for a while. Nicely done. One thing that bothered me a bit the slight discrepancy in the perspective - the mouse has to target the slots, not the boxes. For me, that somewhat broke the 'immersion'.

10 Minute Apocalypse by JuanRod707 2022-10-05T07:34:13Z

That was fun :) At least for as long as the ammo didn't run out XD Good job

UMBRELLA REVENGE by SAGIII 2022-10-05T06:35:12Z

I did actually enjoy playing it, and I actually finished it. It was frustrating at times but it somhow managed to keep me playing till the end. Yeah, the wall jump needs some more attention, but this entry is one of the better ones I've played so far.

RougeBlobs by C1913 2022-10-12T13:58:21Z

@matt-ravenhall It's the left mouse button that fires the Sniper Cannon, sorry. I've corrected it in the description.

EDIT: Actually that's not true, sorry :sweat_smile: It is the right mouse button, for you move with the left. The projectile is a lot smaller and faster, though. It makes a sound similar to a stopper pulled out of a tube. For some reason, the volume seems to be really low in this version anyway.

However, I'm still working on the game. Once there's a fully functioning version, I'll post it here

Luzy Lazer by Magnus Lindh 2022-10-12T15:34:13Z

Oh, well... :sweat_smile: No, seriously I want to keep playing this. It's good. It's addictive. It's a casual game that you can't manage to play for less than an hour. But that hour always feels like it's been only a few minutes. One thing, though; I suck at controling anything with the arrow keys, and therefore I hate it. Had Luzy Lazer WASD controls, it would be a prime contender for my new time killer game.

Labyrinthos by Armgarr 2022-10-12T15:18:16Z

I enjoyed this one quite a bit. To me, it's amazing how some people manage to get their games not only up and running, but also looking this nice in a weekend's time. A thing that bothered me, though, is the camera alignment that feels a lot too firm in the transitions. Given it is a twin stick shooter, I actually don't see much of a point in having the camera lead the character in the movement direction at all. If you do want to give the player the advantage of being able to look farther in the direction they're aiming in, maybe map the camera's offset from the player to the mouse's distance from the player. That way it might feel a lot smoother, like you're streching a rubber band.

Other than that, nothing to rant about. Good job :)