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Wayward Warlock
Wayward Warlock
By bradjste, Reya Wallace, Sabrina Palmer and stupatchap
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1511 | 2.38 | 23 | |
| Fun | 1507 | 2.21 | 23 | |
| Innovation | 1402 | 2.54 | 23 | |
| Theme | 1527 | 1.78 | 23 | |
| Graphics | 1312 | 2.61 | 23 | |
| Humor | 1230 | 1.76 | 19 | |
| Mood | 1409 | 2.05 | 21 | |
Comments
Nice and bright graphics,but I couldn't figure out what to do and how to do it so it wasn't very engaging. May be a bit more information at the start of the game could help. Explaining what's going on. But it does look nice. =)
I don't know what the game means about mixing elements. In theory I do, but there doesn't seem to be any sort of inventory, so I have no idea. I think the potions creating platforms that you can jump across is a pretty neat idea though.
Nice game. I enjoyed exploring the large map! Maybe add a mouse-controlled camera. That would help exploring the level and finding new things! Some audio would be nice too :)
tohmis
2021-10-05 18:39
The game kinda drew me in tbh. I couldn“t finish it sadly i dont know how to do the final get home part. I like the throwing potions to build platforms but some feedback on how many you have since i ran out several times and what each of the collectables actually does would be a nice addition. Better camera and more consistent graphics would also really help i think
I think the game could really benefit from being allowed to move the camera up and down. Having it locked to the player character like it is makes the gameplay feel stiff. I enjoyed the potion mechanics, they were a lot of fun and allowed for some creative ways to explore the map. I ran into an issue a couple of times that no longer allowed me to throw potions, Im not sure if this was an intentional mechanic (did I run out?) or a bug. If intentional, some sort of HUD indicator would be nice. Also, not sure what all the collectable objects were for, feels like maybe a portion of the game that wasnt finished in time? Overall I think more explanation as to what we need to do would help the game a lot. I ended up collecting all of the stuff to "get home" but could not figure out how to combine to complete the game.
So I gathered the sunflower seeds, planted them, climbed the mountain to get ice, went to the ash tree to get ash, went back for the sunflower and the objective text got messed up so I didn't know what to do next. So I spammed jump potions and flung my self into the stratosphere
Cool idea, playing as a warlock that can use spells/potions to traverse the terrain. The game definitely needed more time though because its very rough around the edges. I know 2-3 days is very little time to build a functioning 3D character controller along with models, animations, textures, materials, camera controls, and various game mechanics. Also, working with a team is a challenge in and of itself so the fact you guys got this out in 3 days is impressive for a first time jam entry.
nillard
2021-10-05 19:00
Thought I was never going to come back down after combining multiple bounce potions.
This appears to be a fairly ambitious title. The lack of audio is disappointing, but I like the ideas you had.
The first thing I would do is finish what was started with the character model by implementing a walking animation; I highly recommend using Blender Rigify if you need to do this to a custom model as the add-on lets you create a basic armature and fit it to the character model without having to make it yourself. Allowing the camera to rotate with Mouse X would also be a welcome addition to the controls.
After that, I would give the potions distinct sounds and add an ambience or background music to make the game feel less empty. Audio is important to atmosphere. This is also a great way to give more player feedback, as a pickup sound on collectibles would make the effect more obvious (a HUD for your powers as mix would be great as well.
All in all, congrats for getting a functional game out the door! It definitely feels like a lot was left on the cutting room floor, but the core idea is still communicated clearly and the challenges do take some time to overcome-- I actually liked figuring out the quirks of the platform potion while crossing the river.
Really cool idea, Nice game :D
lilkrit
2021-10-20 15:39
The game is cool, but it needs more explanation. It was tough figuring everything out - it's enough to add some info in the game description :)
Needs a little refinement overall, maybe more clues for the objectives (I was not able to find the tree for objective 3). Very nice mechanics with these potions, maybe a small tutorial would have helped to see more use cases.
I like the character model, the art, and the unique way we can interact with the world. The instructions also hinted at some cool story possibilities. The camera angle made it tough to control the platforming, especially because I kept turning in the air. This feels like you had a bunch of really cool ideas, but weren't able to execute on all of them (but, hey, it's a game jam). Good work on this.