thomas-yanuziello 2022-10-04 00:23
Looks pretty.
Foon → Ludum Dare Explorer → LD51 → Elemental Shrine
By Christine, Salome, correia-de-brito, Wiktoria Kos, ccsjk98 and Dulix
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1125 | 2.87 | 33 | |
| Fun | 1078 | 2.75 | 32 | |
| Innovation | 1082 | 2.65 | 31 | |
| Theme | 983 | 3.16 | 32 | |
| Audio | 631 | 3.00 | 32 | |
| Humor | 737 | 2.53 | 28 | |
| Mood | 978 | 2.94 | 31 |
Looks pretty.
I had a little trouble in the beginning understanding what I was doing. Each shot seemed to pass over the enemies so I couldnt tell if I was damaging them. I made it to the second level, changed my color, and then it said that I completed the second level. not sure if that was supposed to happen, but it made it significantly easier to beat than the first level. Fun idea, could use a little more polish, but given it was done over the weekend, Good Job!
It's cute :) I think having the bullets that hit enemies make an effect would help in the first round or so to know that they did something. How to play menu seems broken I'd recommend removing it if it's an axed feature :)
Amogus
I had fun learning about the new weapons and what they do. Glad I did because the pistol just takes to long to kill one enemy and they build up quick.
@austin Thanks for your comment! :)
It only takes about 0.25 seconds more to fire the six bullets needed to kill one enemy with the pistol compared to the shotgun's two shots. The pistol has a higher range though and can be used to eliminate enemies before they enter the arena when you don't have enough time or spatial availability to use the sniper with its rather low fire rate.
Looks very nice! I had issues at first realizing that I am indeed hitting the enemies (it just take more damage to kill them)
The sniper rifle is so cool! If only there was some sort of indicator when it has finished reloading ;)
Nice execution of a simple concept. I really liked the music as well.
Good game!
I love the game, it was hard to understand at first if i was damaging the enemies, but in the end i had fun. it would help a lot if there would be an indicator that the enemy is taking damage. well made game though!
Overall a fun little game, like other people have said it's hard to tell when you're hitting something, a simple hit animation should do the trick. Perhaps even punish the player for hitting enemies of the same element by having the bullets bounce off or something
I liked how you incorporated the theme in the game. Well done!
Firstly, i didnt understand bullets hit the enemy or not. I think there should be something like hit effect. And there is little bug at enemy walking animation, if you carefully check top of the head of the enemy you can see other sprites foots.
Nice small game!
The art is cute, the idea of having to be the opposite color to hit enemies is fun. I like how you have to take risks to go back to center to change color
As other stated, it's impossible to know if your bullet hit an enemy or not, which makes it very hard to get the mechanic without having to read the text outside of the game.
Thanks for the game!
Fun little game. Was able to beat it. You definitely need to add more feedback to actions though. More enemy types would have been nice as well.
I liked the music and art and the gameplay worked. It would be nice to know how much health the enemies have which would solve some of the problem of not knowing if I've hit them as other people have pointed out. The game also seemed quite buggy, sometimes enemies would spawn on top of me and I would die instantly, other times I would win the round after only killing 1 enemy. The sniper rifle was my favourite weapon, I found it to be much more effective than the pistol.
Nice concept!