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Scattered Seeds
Scattered Seeds
By tetrapteryx
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 303 | 3.62 | 22 | |
| Fun | 386 | 3.40 | 22 | |
| Innovation | 151 | 3.71 | 21 | |
| Theme | 219 | 4.00 | 22 | |
| Graphics | 413 | 3.60 | 22 | |
| Audio | 187 | 3.65 | 21 | |
| Mood | 427 | 3.41 | 20 | |
Comments
nan-taty
2023-01-10 08:47
I loved the idea of collecting seeds from enemies and placing them in your hub, however got stuck multiple times. The plants which push you away basically pushed me out of world boundaries and I needed to restart the game few times. Otherwise, good job on this one!
redoplus
2023-01-10 09:15
I had a good time! I have a definite soft spot for alien sci-fi with sunny blue skies. The player character's bobbing and blinking were really pleasant, I think; it's some nice extra fidelity that you don't see all too much at this resolution. The concepts your game explores are really interesting, too; they feel pretty natural for a modern game. They'd make for a great basis for expanding on in the future if you ever had the desire to, I think... I do really like the concept of tying the equipment you use to defeat enemies with the enemies themselves, and the hub area where you plant them would make a great place to introduce some give-and-take. Limiting the number of planters the player has access to and giving the player some sort of picture of what loadouts they should be planning on growing down the line would make for some uniquely methodical gameplay as they hunt for certain flora and clear up the space to grow everything they need. It was a pleasant game to play in more ways than one; great work!
Loved the alien plant art! I also enjoy the idea of gathering these alien seeds and growing them back at the hub to fight better. Controls were a little awkward and the background was pretty plain, but the sounds and main art assets were both great.
ditam
2023-01-10 22:27
I really enjoyed the atmosphere on this one. The platforming felt a bit clunky, but I really liked the theme of bringing home monster seeds to your personal greenhouse lab, being impervious to death, as if you were some inter-dimensional Predator (from the movie). A simple concept with great polish that plays very smoothly.
ntb896
2023-01-12 14:48
Nice game! I really like the idea of killing monsters to get seeds.Though it's sometimes a little bit hard. By the way, I suggest adding arrow keys movement to the game.
glaikunt
2023-01-12 14:52
I won! Original game idea! the idea is so cool & there is so much room for expanding it. I wish there was even more to play but it seemed like I won pretty quickly :sweat_smile: Great Job!
ofiro
2023-01-12 16:53
I would play a full version! really great job. Graphics are really cute (I like the animations and the limited palette) and the music bops. The high level of polish is impressive for one person.
I had an issue with the knockback. Sometimes it would get me stuck in walls. Specifically here, where I had to reset the game twice:
1.png
I LOVE the music! Its :fire: !!
Solid entry! loved the little note at the end haha the honesty! It was a cool take on a standard platformer. The first level's duration was also very funny haha, literally 1 second level
pazzi
2023-01-13 06:13
I liked this one! The movement is quick and responsive, and together with the music makes for a refreshing farm/gathering experience! (I do love my 2D platformers!) There was one point where I fell through the ground after being injured, but that's to be expected in a 3day jam after all xD Nice work!
simple but effective I like it
(by simple I mean the gameplay , the coding must've been a pain in the butt)
An interesting little game, the mechanic of killing enemies to gain their abilities worked really well, I also like that you don't HAVE to use the abilities, therefor the game not becoming impossible if you missed a seed. The game is also really well paced, explaining stuff as you go along, I think that works really nicely. Well done!