graphicedit 2019-10-08 09:54
ok
Foon → Ludum Dare Explorer → LD45 → Confined Space
By spidamoo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 291 | 3.30 | 30 | |
| Fun | 179 | 3.41 | 30 | |
| Innovation | 150 | 3.57 | 30 | |
| Theme | 476 | 2.44 | 30 | |
| Graphics | 459 | 2.37 | 30 | |
| Audio | 338 | 2.50 | 29 | |
| Humor | 322 | 2.20 | 26 | |
| Mood | 437 | 2.55 | 30 |
ok
It was interesting to play, but I felt like it was hard to see where the rocket was going with the thrusters all being triangles. I feel like this game would have benefited by having the campaign/normal mode, and a sandbox mode where you test all of the features. Otherwise it was interesting to play!
Rating given :thumbsup_tone1: Downloaded the repository and played from Unity
Please spend the time and go rate others as well :thinking:
Fun entry - evne for it's simplicity :smile:
:purple_heart: :dart: :frog:
This game is a blast! It's a great concept.
It starts to get super frustrating after just a few levels. There's already a lot of challenge in working with the physics, the timing sliders need many more steps to be able to fine tune better.
Nice idea, Fun to mess around in. Quite a lot of trial and error, which made the transition back to construction mode feel quite long after a while. Is it that I didn't get very far, or is that this game give you everything to start with? Overall, really interesting concept, good job
Interesting concept. It was a bit confusing at first, but when you get the grasp of how it works, it's really fun to play. A bit hard I think, two turns in a row, tough. I think that a sandbox mode could have been nice too, experimenting things. But great work ! :thumbsup:
Now this is cool, a physics-building-puzzle game! I genuinely enjoyed playing through this one, the levels were well designed, it never felt frustrating to beat and was very satisfying to clear each level. The length was great too. I hope you might expand on this in the future with improved building tools, levels, etc.; it's fun! If a polished mobile-game version of this was out there I'd play it for sure.
The music is good and very aesthetic use of zoom too. Graphics are simple of course, but everything else makes up for it.
P.S. I think the download links should mention it's in HTML5!
That's awesome!! Last level was real hardcore, but I'm succesfully went into open space! Thank you :smile:
Physics vehicle constructor is the realy cool idea!
I really like this. I love that you can "time" the rockets firing. I love that the puzzles are mostly a simple path (at least where I'm at, level 6), but you have to design the rocket and timing to complete the levels. Great work! Would love to see this taken further.
Reached level 3, too hard(
at first though those multiple thrusters must be a bug but then later realized if more thruster are added more thrust so maybe its not a bug but intentional. Coming from an Aeronautics Background, i just enjoyed it.Good work. Liked it.
This was a cool idea! I always love playing around with physics stuff so this definitely scratched that itch for me :) Nice work!
I love phyiscs puzzle games like this. Ui could use some work - coloring thrusters or assigning them to groups. I noticed that the outcomes are sometimes inconsistent, but maybe it was because I was playing the webGL build.
I completed it! Really cool idea. One thing that annoyed me a little was how it felt a bit... inconsistent? Like, considering that I'm in space and there's no air drag, if I put a thruster to the left for 2 ticks followed by a right thruster for 2 ticks, I should end up stationary a certain distance to the left. In Unity there's a field on the rigidbody component (I think that's where it is) for air drag. I think if you had set that to 0 it would do what I mean. I also wish there was more flexibility in the thrust duration. But hey, really good entry for a compo game! Good job, and good luck next Ludum Dare.
hey @luckyfeathers, thanks for your feedback, it's really deep :)
I actually started off with that but then I realised that if I don't add some drag the rocket would be indefinetely randomly bouncing around the level and often "accidentally" complete levels because of that. So I gave up some realism for the sake of playability.
@spidamoo Oh, yeah that makes total sense. Maybe realistic movement and a heavy damping effect when you hit the walls would work?
I like those tiny cute triangle particle. Little hard to play and know how to use the thrust. But gameplay is funny.
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494941349?t=10h6m7s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin