rongefilet 2015-08-25 18:31
Nice but the mechanics are quite cryptic, maybe a tutorial or just more informations on how to attack would be helpfull.
Foon → Ludum Dare Explorer → LD33 → n8b cthulhu fhtagn
By n8b
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Theme | 603 | 3.36 | ||
| Humor | 807 | 2.23 | ||
| Innovation | 896 | 2.49 | ||
| Graphics | 897 | 2.52 | ||
| Mood | 1003 | 2.27 | ||
| Fun | 1051 | 2.20 | ||
| Overall | 1060 | 2.45 |
Nice but the mechanics are quite cryptic, maybe a tutorial or just more informations on how to attack would be helpfull.
That graphics. Work on it just a bit.
I couldn't find out how to "convert" enemies?
Dodging the bullets is really hard, but I love the graphics
I wasn't sure what to do originally. Could write some instructions for others please.
Also the graphics were quite jarring.
Didn't get how to run it :(
Cool mechanics once you understand them. Took me a bit to realize I should transform enemies at the right side of the screen as I was always cowering at the left.
I don't know how to run it too :c
Nice idea, but some sort of tutorial or explanation would have been really helpful.
Why not publish the game online directly ? I'm afraid you'll lose some tester who won't know how to run your swf!
Couldn't quite figure out what to do.
I liked the design of the game, especially the look of the pointer. The look of the monster itself, too. Clearer tutorial would be nice.
Well, I just don't understand it.
It wouldn't run, it was just an swf which I could not open. Just host it on gamejolt or something.
Mechanic were unclear 1st time I played. Cthulhu design it's weird xD .
Overall the games passes
I didn't really understand what I was doing, I manage to survive 183s but I'm not sure how, it can be messy sometime.
I'm a little lost. I like the lovecraftian theme and all, but the gameplay was pretty hard to grasp. It could do with some work, but it's good for a first try. Good luck in future!
Indeed very good and hard, nice game, bro :D.
Very nice! I love how in addition to dodging bullets, we can eat the humans! Good job on the graphics! The game's pretty hard, though.
Rainbow text is a neat effect, but also a little hard to read.
Instructions are kinda fuzzy. Clicking seems to make me move towards the click point, I think? But then it also grabs vehicles sometimes, I think? And sometimes it makes tentacles appear, possibly? Not sure.
Cool style tho!
Today, my best score : 3692 seconds - well, just one hour!
But I'm the author...
That show me that difficulty increase not enougth. I have to solve it for the post ludum dare version...
If you have ideas about what I can change or add for a better game, in any way, I will be happy to note that (in easy langage, I speak English like the french frog I'm 8D )
That show too that I've to rewrite the explanation I've placed on Kongregate and here...
The rainbow text was trippy and hard to read close up, reading from afar was slightly easier. Maybe a solid font colour on a contrasting background would be easier to read.
As for the gameplay, it was unclear at first and the player feedback was lacking. Some particle effects on damage or even some sound effects would have worked nicely with this game. Hope my feedback helps!
Feedback always help!
I plane to create a font - or maybe emulate a font with animated tile - with reverses value. Human eyes have evolved to see black silhouettes against the bright background of the sky ... But the letters drawing would deserve to be reworked too.
Everybody says me a tuto is needed, I will make one, but the Challenge is that I find effect that make them useless. Even for alternative controls that I tested, I am not satisfied.
I will certainly add sound now that I've time...
Thanks for this return.
A bit sorry that you should change your game which just meet
3 to 7 copy&paste enemies, then fight boss, -> max hp -> fight boss -> new powerup kill all 40 enemies -> cancel powerup fight boss -> max hp -> boss -> max hp -> double boss -> max hp etc. Just random spawn is too stupid.
I'm sorry but I didn't understood how to play correctly the game :/
The graphics are ok, but the parallax is kind of wierd.
You should consider to make the player enter the kind in some "controlled" environement, so you can make sure it does understand the basis of the gameplay.
Interesting concept. The feedback loop needs to be stronger. I loved the colorful text effect in for the narration! Great job for your first Ludum entry, keep it up!
A really good idea but the overall quality is a bit so-so. With sound and some in-game instructions I honestly think this could be quite good. The concept alone is worth a lot and you clearly care a lot about the backstory for this creation.
Art style is interesting. Also the idea behind the gameplay has potential. However I had real problems figuring out how to play even after reading the instructions. Seperated moving and grabbing mechanics would really improve the game. Also maybe decrease the difficulty in the beginning a bit. That might make it easier to figure out what to do.
But for a game made by only one person I think it's a pretty decent entry. Keep it up.