rantt 2014-08-25 16:13
I tried to run the game on my Mac and got the message "LD30" is damaged and can't be opened.
Foon → Ludum Dare Explorer → LD30 → Solar System Hero
By x-or
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 72 | ||
| Theme | 485 | 3.35 | ||
| Humor | 587 | 2.27 | ||
| Innovation | 641 | 3.05 | ||
| Graphics | 734 | 2.84 | ||
| Overall | 738 | 3.03 | ||
| Mood | 829 | 2.67 | ||
| Audio | 889 | 1.94 | ||
| Fun | 970 | 2.54 |
I tried to run the game on my Mac and got the message "LD30" is damaged and can't be opened.
Damn, sorry about that =/ I'll remove the link...
Got confused by controls, felt funny and I would have preferred and ingame Tutorial because I wasn't sure what I was doing. I'm still not really sure what I'm doing. Balancing them is really difficult, no idea how to use the ships either. I'd make a minor gripe about planets overlapping sometimes but my game is equally as guilty of it. >.<
It's supposed to be impossible to solve each map without using carrier ships... Depending on the planet type, some resources can be produced more efficiently - the rest needs to be taken in by carriers.
To guide your ships, you need to click on the "gearwheel", it's to the right of the screen, next to each ship in your fleet. If you click the "help" button in the overview, you can get more information about how to play... I also included a detailed walkthrough in the game description. I initially planned for an ingame tutorial aswell, but the time wasn't really sufficient for that :(
I really struggled with the interface, I couldn't tell if my way point was loading or emptying resources, and I kept accidentally adding waypoints. Seemed like a nice idea but really difficult to play.
High barrier to entry for sure! It seems like there's a really interesting and well thought out game in there, but I can't figure out how to get at it. And in-game tutorial would be well suited for this type of interface (obviously that's asking a lot in 48 hours). I really like where this is headed, but I mimic the other comments that it needs to be easier to access.
Nice planet names.
Definitely tricky to figure out, but it's a really cool idea and an impressive game for only 48 hours
A YouTube-tutorial is now online, for everyone interested :)
Nice game!
I'm not sure about what I'm doing, haha x) It was a bit difficult to understand my objective in the game,or how to attain it properly ...
But the graphics are looking neat :)
Thanks for the feedback, everyone!
@Floko: You might want to check out my YouTube video, it should show you the mechanics^^
I really love this simulator :) Well done!
Fun game. It was not obvious what a planet need to be happy. The trade stuff definitively remind me of anno 1403 :) Really well done. I like that you took time to make the little space ship animations it add a lot to the ambient.
The flash player debug trace some bug when you try to use + and - buttons and there's nothing to scroll.
I was impressed at the depth of mechanics and general complexity. Fit a good amount into a game in such a short time.
I was confused at first, but the video cleared things up.
The game could use some small icons on/near the planets to show resource stock and the production/consumption delta. It was hard keeping track when I was setting up routes, and forgot what a planet needed. I'd also have wanted to quickly cancel a ship route without removing each waypoint separately :)
Fun game though - would be nice to see more made out of the concept!
I totally agree! Putting the surplus/demand values next to the planets would have made the game both easier to understand and easier to play.
Depending on the results, I'll either work with the concept, refining the mechanics and everything (and most importantly UI and controls), or try creating something new entirely :)