FoonLudum Dare ExplorerLD30 → HyperGate

HyperGate

By alucard-j

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CategoryRankScoreCount
Coolness358
Graphics6452.97
Humor6942.13
Theme7582.94
Audio9501.67
Mood9932.41
Overall10412.64
Innovation10432.40
Fun11192.16

Comments

kyru 2014-08-25 18:53

Good idea, could have used some sound and some refinement but the idea is there.

43iscoding 2014-08-25 18:53

Very interesting entry. It looks massive!

myougahiroshi 2014-08-25 19:06

Pretty hard game, as it's not possible to select more allies at the same time, but not bad, it makes this game unique :D

alucard-j 2014-08-25 21:47

Thanks for the feedback :) I was going to drop out, but got encouraged to submit what I had. There is a massive list of mechanics and 'refinements' I wanted to add! This really is just a skeleton for what I had planned... (number keys to select/view unit, special ability for each unit, multi-select units, different terrain for each mission, proper pathfinding, visual indicators, different enemy types based on difficulty, real UI; just to mention a couple!). Too complicated for a solo weekend jam. I really didn't expect positive feedback (or any feedback), so thanks again :)

stephenhaney 2014-08-25 23:06

Pretty cool concept here. It looks like the scope is much larger than 48 hours, but it's a good start, and looks like it could be a deep game.

I really want to be able to select multiple units at once. Not being able to do so makes it feel like a lot of work to control my army.

Anyway, nice start! I can definitely see the potential. I'm glad you submitted.

disdanes 2014-08-25 23:09

I would definitely not stop working on this, you have a ton of great concepts in here! It'd be nice to exit back to the menu but it was a pretty cool entry overall :)

abeing 2014-08-25 23:12

Im really bad at those games. but very well done! very cute and cool menu-idea with the planets and the zooming effect and stuff. also cool is the intro were the ship lands on the planet.

dunin 2014-08-26 15:13

I don't think rts is the type of game to made in a ludum dare. But you have tried it and it's honorable.

akymos 2014-08-26 20:43

nice game

off 2014-08-26 20:55

Maybe too big for a Ludum Dare : the RTS lack of option, and the field of variation, but the control of the camera with the zoom and movement is impressive.
A simple option had to allowed multiple selection or zone selection to move all the characters.
You also can't leave a planet even if you have

off 2014-08-26 20:57

...lost. You have to wait the destruction of the ship.

That's a real challenge that you take, and even if it's not fully functionnal, i'm pretty that i could not do what you have done in 48hours, even i know unityengine.

Good job.

reddogstone 2014-08-26 21:00

I liked the setting and the graphics. Though, game-play is obviously still very basic.

perecil 2014-08-27 17:17

The RTS genre is hard for a compo like the solo 48h compo. You should try the jam with friends next time :). I'm amazed on what you could achieve in such a short frame time.

mramaizng 2014-08-27 17:20

Fantastic attempt, but like others have said, this was likely too big of a project to handle in just 48 hours.

jukimv1986 2014-08-31 05:25

The planet surface looked really good but I couldn't figure out how to play, which is sad :( However, it is an amazing feat that which you accomplished in just 48 hours so I cannot imagine what you could do with this game with a little more time. Keep up the good work!