FoonLudum Dare ExplorerLD51 → A Precious Path

A Precious Path

By toinef, Ambre, Sorako kun and NaoYuHa

View on ldjam.com

CategoryRankScoreCount
Overall7843.3121
Fun6933.2621
Innovation10282.7720
Theme10193.1021
Graphics7843.3121
Audio5003.2919
Humor3773.2118
Mood6153.4119

Comments

shiny-elster 2022-10-03 15:51

Cute cat, classis plattformer. A bit hard to control the cat, most of the time i just launched myself into the abyss as im going way faster than i though, still a nice game!

actuallythemoon 2022-10-04 05:45

Movement is a bit slide-y but love the cat!

celulo 2022-10-04 07:03

Nice Game, the cat is a bit difficult to control but the feel is really good !

ironjeff 2022-10-05 17:48

the cat is cute and sound nice, the controller is a bit hard to master but i had a great time =)

whumpuswu 2022-10-06 09:07

The sound design and visuals are cute, didn't really catch on to the story or the mechanics though- The cat slides a lot which makes some jumps very difficult I would suggest adding some coyote time !

lydhros 2022-10-06 09:07

The cat is really cute but it's really difficult to finish the game cause the cat slides too much

aj-studio 2022-10-18 11:48

It would be great to have the web app too, as it is difficult for mac users to test the app. But with some effort, we do it ;)

mossieur-patate 2022-10-19 09:20

(in a rush to test many, don’t mind the cursory style)

1. I love the mosaic title :) (oh, and did not notice the dot on the "i" was a cat’s head!) 2. and the title screen music is beautiful and sweet! Well done 3. controls are layout-independent, great (I have an AZERTY keyboard). :) AND arrow keys are enabled 4. dialogue-introduction is a very nice touch for immersion; and the cat is over-cute 5. falling (I was wondering if there was something down there): funny reversal animation. By the way, notice the flailing tail in still animation 6. a simple 2-image walking animation for the guards would have been nice (but I guess too short on time). Nice touch to have a turning animation! 7. WOW, hard to hit without getting hurt! :o the fact that the guard does not stop is the reason. So, better ~~stab~~ scratch in the back. And our reach compensates a bit. Also, nice to have the "recoil" effect when we are hit 8. I like the dungeon visuals, including torch light effect 9. second level: still not sure what the 10-second counter does! Ah, gem duplication? 10. agreed with the first six comments (!) that the cat is a bit too slippery! 11. since we have apparently all of our time, I think some pressure should have been added so that merely waiting does not make the 10-second mechanic apparently somewhat moot. Oh, discard that, getting the grey ball, I see this is one such penalty that forces you to go fast, great! :) 12. end of 2nd level: carefully placed blue gem near the end, level design seems meticulous 13. 3rd level. Like those guiding arrows, nice touch! 14. yellow triangle (Triforce? XD) power: nice, temporariness! The powers seems varied 15. white gem again; I like how the powers are to be understood by experimenting, they make themselves clear! :) 16. and for the blue gem amongst the three jumping blobs: I also like that you can CHOOSE what gems to take or not. It opens up various ways of playing 17. 2nd try at level 3: did not notice that the lasor power makes you jump lower! Nice balancing 18. part with grey and black gems: I wonder if you can get locked… Or do some gems reappear? 19. level 4; beat it on first try, this one is simpler! (I suspect time struck ;)) 20. I like the outside! :) The end. Oh no, Space passes the final screen! <:o I hope there was nothing more? It was apparently the same music as the title screen, but do tell me if I am mistaken 21. side question: what did you use to make the game? :)

**Takeaway:** a cute platform game with interesting balanced powers, including detrimental ones or semi-detrimental ones! I wonder if you could just remove the attack mechanic altogether, it seems the game was still perfectly manageable without it (except maybe if you stumble upon an enemy while having the grey ‘weighty’ power). Some less slipperiness would also help, but apart from that, the gem self-generating mechanic was interesting and has potential, and the levels already offered several possibilities depending on the player, and some challenge.

Thanks for the catty obstacle race. ;)

[Do not forget to review, if you have enough time; it will also help yours get noticed and have testers and feedback. :) I see you have zero karma but have rated many games! :o This would definitely help you cross the 20 threshold.]

rincs 2022-10-20 04:12

That was a VERY slippery floor and that green gem(?) made it wayyyyyy too fast. The floors need some friction and I don't really know what the gems did?? The only clear one was the white one, which turned me into a ghost.

I like that you can fight but it's really annoying that the cat is forcibly faced away from the enemy when hit. It's better to just dodge.