FoonLudum Dare ExplorerUsers → Stefan Ciobanu

Stefan Ciobanu

Games

YearLDThemeGameDivisionRankOvFuInThGrAu
202251Every 10 secondsSunburncompo3073.273.163.333.943.723.05

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Comments by Stefan Ciobanu

LD51 — Every 10 seconds

Gnomageddon by Nikolaj 2022-10-04T15:33:01Z

It's super fun. It became a little bit easy at some point though, as ninnec said it would've been nice if they started coming quicker. Sound design was nice too, I was definitely immersed.

Something minor but worth mentioning: the right-click thing sometimes clashes with the browser right-click. I feel like the game could use some simpler controls as well.

Good job!

Glitch Quest by velvetlobster 2022-10-05T13:56:51Z

I liked playing around with it. The absurdity of it is hilarious, and I loved the music.

Good job!

Tones of Singularity by marianpekar 2022-10-05T13:38:31Z

Interesting game, I like the idea. The cursor wasn't locked though, so you can get into situations where you're locked looking in the wrong direction and there's no way out.

Good job!

The Hellchemist by ThorPalsson 2022-10-05T14:04:48Z

I like it a lot. I feel like the difficulty of getting precise shots just added to the experience. The pure dread I felt when I saw all of those things running for me was awesome.

Good job!

Gagaku by LoicLeGrosFrere 2022-10-04T15:21:06Z

I loved the mood! The tutorial is a bit lacking (took me a second to understand that I needed to rotate the buildings, maybe I missed something), but I enjoyed playing. Good job!

Immortalized by cannashblue 2022-10-04T15:52:47Z

First: the graphics are amazing.

I like the concept. You maybe could've put the player in a position where you can more easily realize that the flashlight defeats the enemies (like, when you get out of the flashlight room, you could've had one coming from both directions). Either way, I had a lot of fun playing.

Good job!

My Rotten Soldier by Misfire_dev 2022-10-05T13:33:43Z

I loved the mood in the initial few seconds, until it started spinning into oblivion and everything turned white. Only music kept playing. Looks like a great game, so I'm bookmarking this.

If it helps, I'm running firefox 91.13.0esr (64-bit). Console output:

``` Entering main loop... LUDUMDARE51.js:830:371 Application Surface created: w=1024, h=576 LUDUMDARE51.js:830:371 Application Surface resized: w=512, h=288 LUDUMDARE51.js:830:371 Source map error: Error: request failed with status 403 Resource URL: https://v6p9d9t4.ssl.hwcdn.net/html/6610122/html5game/LUDUMDARE51.js?ZFYXB=1637683510 Source Map URL: inflate.min.js.map ```

My Rotten Soldier by Misfire_dev 2022-10-05T13:58:47Z

@misfire-dev Yeah, I was trying to avoid it for now since my internet connection is super slow atm. I'll check it out later then!

Also, don't worry too much about fixing it, apparently nobody else experienced it. Just sent that in case it's an easy fix.

Space Platformer by Salmoneer 2022-10-05T13:43:12Z

It's nice. There are some issues (controls are a bit weird, and the third level seems to be impossible?), but I like the idea. It's fun.

Good job!

Sunburn by Stefan Ciobanu 2022-10-03T07:10:01Z

@dnivie Thank you! About the hearts, that was unintentional, but when I saw it happen while playing I couldn't help but keep it in haha

Sunburn by Stefan Ciobanu 2022-10-06T07:53:13Z

@quinn-patrick Yeah, sorry for that. The worldgen is just math.rand() snapped to a grid, and I didn't have time to improve it. I tried regenerating a couple dozen times and I figured it's rare enough to not be so bad.

The pathfinding can be annoying too. It originally followed you perfectly on a straight line every frame, but they would gather in a ball and follow you, and it became boring. The status quo is definitely better, but it doesn't work very well as you noticed. Another thing would've been to take a curved path and kind of surround you, but I don't know the math for that and it would've taken way too long to figure it out.

Anyway, thanks a lot for the feedback. I'm glad you liked the art!

Sunburn by Stefan Ciobanu 2022-10-07T12:08:52Z

Thanks @kizilejderha and @indigo for the feedback, it’s really helpful.

I agree with all of that. It does feel like not a lot of work to implement it, but then again, I did finish with 1 minute to spare. And I think most of this is just because of my lack of experience (it’s my first actual game).

About the enemies spawning on top: I would’ve fixed it if it occurred in testing, but it never did, so I never even thought about that. It definitely is an issue that I knew existed in the world gen, and I just realized that it would’ve been an easy fix there, so I have no excuse for that.

Thanks again, I appreciate the detail.

Sunburn by Stefan Ciobanu 2022-10-21T13:54:51Z

@spudboy I admit, my logic is pretty flawed there. The idea was that the round and long kinda bug would have an outer shell that’s resistant to fire, but you can hurt them with spikes on their belly. The flower thing has spikes so it doesn’t take damage to them, but it’s a flower and burns. The ghost obviously doesn’t react to spikes, so I thought fire works.

I probably should’ve found some more straightforward rules. Thanks for the feedback!