Murder on the Horizon by Ayxs 2022-10-06T10:44:53Z
Tight little murder mystery, got it on the second try! Actually had me with my notepad making notes about things.
Well polished and solid writing, good job in such a short amount of time :clap:
Foon → Ludum Dare Explorer → Users → Mikushi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Automatos | jam | 491 | 3.60 | 3.76 | 3.06 | 3.80 | 2.25 | 3.19 |
Tight little murder mystery, got it on the second try! Actually had me with my notepad making notes about things.
Well polished and solid writing, good job in such a short amount of time :clap:
I like the idea as a fan of Civ games but few issues:
- Somehow can't move units after founding a new city. - An enemy was moving troops next to my city and tried to move a unit to battle but nothing would happen, the red arrow would never stick anywhere. - Same with founding more city.
@notnasiul Yeah, wanted to add a dash unlock but did not get around to it. Movement speed helps in that regard but even then, the flying bombs are a bitch :smile:
@ogelgames One of those things, only noticed after submitting it was really small, went for 32x32 on everything should've doubled. Live and learn.
Thanks for the feedback :pray:
@ayxs Good spot on the invincibility frame, definitely got me a few times during development and I did not even think about that :face_palm:
The enemies should take 4sec to spawn at the beginning, not sure why it did not work properly. Although a countdown to next spawn would have definitely been good UX.
On the health "bug" it's from my custom Unity library, it cleans up various game state stuff and I did not hook it nicely due to time constraint.
@gruff @alexyam yeah I messed up the scaling, lesson learned. I use 1080p screens and work in Unity in 800x600 so it seemed mostly fine, that's what I get for not building earlier and testing at higher res.
Having played it on and off today I think the HP/Ammo/Reload UI would have been better placed at the top of the screen and being bigger. Might tweak it after LD51 and get a cleaner build on itch.io, having lots of fun with it.
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Played more than i thought I would. This would be fun as a multiplayer!
Only downside is the automatic download, a button would have been better.
Looks good, love the UI style! However the power ups could do with a good 50% nerf, very quick to be invincible and stack up enough heals or lasers to just mow down everything. Still, good stuff, balancing this is always tricky!
Love the art style, matches the music perfectly creating the right mood. The puzzles are well designed and require thinking!
Got stuck on level 5, took me a bit to really understand how it worked. And I'll echo the other comments on lack of sound, makes timing things a bit harder.
Still, from a design point of view it's an interesting take and the dialogue was funny!
Love the art style, specially the werewolves!
Stopped finding ingredients after a while, not sure why.
Fun little game, bit tricky to nail the wall jump mechanic though.
Oh my god, this scared me proper and it's the middle of the day :laughing:
Loved everything about it, simple yet tense. May be a creepy music would have added more but I'm not even sure, the quiet tension is always a good horror tension builder!