World Collector by Joe Williamson 2019-10-10T14:11:10Z
Impressive, just... impressive. Congrats man !
Foon → Ludum Dare Explorer → Users → Luc Dercourt
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Goldove (Demo) | jam | 2.50 | 2.00 | 2.00 | 2.50 | 4.00 | 3.00 | 2.50 | 3.00 | ||
| 2019 | 45 | Start with nothing | Unfold | jam | 213 | 3.82 | 3.71 | 3.37 | 3.21 | 3.78 | 3.76 | 3.73 |
Impressive, just... impressive. Congrats man !
I really liked the work on the atmosphere, your really did it with this one ! But i also had many issues bugs while playning, witch was a bit disapointing ! Not complaining tho, it was a nice surprise ! Congrats on finishing it guys !
A really interesting game! So much polish! Congrats guys!
A fun game, with cool graphics, and as simple as it is efficient. I had a couple of bugs while playing (went through the map twice and fell into infinity ^^') but this didn't stop me from searching those gems ! Congrats guys !
Why aren't there more players here ?! This game is great ! Congrats !
A really clean entry ! Congrats !
Good job on this original entry !
I really like the mechanic, if well used it could make a great puzzle game. Good job guys !
A really interesting game ! A fun concept and a great execution ! There are small issues like the way the instructions are given and some small graphic bugs, but it was an overall great entry. Congrats guys !
Really great entry ! I love the mood with this one ! Congrats ^^.
Interesting ! The game works, the graphics are okay but i have a problem from a design perspective, and I think a tad more design (game/level) would have be interseting. Maybe you should have had a bit less elements and focused on the constraints on usign them. Overall, it was great nontheless, congrats !
@fiaful Well I think you may have went kind of overkill on some features. To summarize, there is one key thing you need to keep in mind for your next jams : scope.
For exemple, no offense but by the looks of your game I can tell you're not a graphist. On your next attempts, try to design your game around your skills. For exemple, don't use a style like stickman that needs a lot of animations if you don't feel confortable with it. Also, keep in mind that your time is limited, so one you have your concept, say "placing blocks to build the level", don't go creating a plethora of blocks/ladders/slopes. Build your core gameplay, then toy with it a bit.
I know this is kind of general, but since I was not by your side while you where working on your project, this is from an external perspective so take it with a grain of salt ^^ !
Interesting premise and good art ! Congrats !
I didn't dislike the game, but it being broken made it a bit uncomfortable to play ... Congrats on finishing it anyways !