FoonLudum Dare ExplorerLD49 → Farscope

Farscope

By lanalux

View on ldjam.com

CategoryRankScoreCount
Overall854.1320
Fun4013.7220
Innovation1603.9120
Theme2364.0820
Graphics134.7220
Audio434.2520
Mood144.5220

Comments

xeke-death 2021-10-04 23:34

NPC voices are pretty cool. I like that the planets have different surface textures, creates some nice looking environments. Ship and internals are cool. Easy to lose time in the simple gameplay loop.

2021-10-05 00:25

Very addictive game. Love the sound effects and the a great looking game.

achef122 2021-10-05 12:30

It shows you put alot of effort into this game. The graphics are awesome and sound design is also great. The greatest thing in my opinion is atmosphere which is amazing.

Theres bots which have their own vitals and schedule, theres many diferent repair systems on ship, theres proceduraly generated planet names with procedural resource placings and different quantities plus random textures so planets look different. All shows how much effort is in this game. Mechanics wise theres plenty of things in this game, but in my opinion some mechanics actualy make gameplay more passive rather than more active.

For example as now bots actualy do all ship repairs and player only collects resources which gets a bit repetitive over large amounts of time. Personally i would prefer if player had to fix the ship on its own and instead of bots,and had different tools that he also had to maintain. This way player would be in constant action.

But nonetheless its game jam obviously and not much can be done in this short amount of time, as i said atmosphere is very good and also "unstable" theme was portrayed pretty well.

fromthechasm 2021-10-05 15:17

Really ambitious! The opening was pretty epic. And I really appreciated the burbling your crewmates make. And how they trott off to fix tihngs. I was a little unsure of what I was meant to be doing but got the hang of it. The travelling was quite slow paced. The vacuum noise of the sucker made me laugh! I got a really ominous feeling when you got back on the ship and heard the explosions. very atmospheric.

thooom 2021-10-06 10:10

Stunning graphics as usual. Both on the ship and on the surface, as well as the GUI. It was a very sci-fi-fitting interace. The ambience creates a good spacey mood. Controls and gameplay does its job well. However my GPS seemed to be broken. It told me I was getting closer and closer to the end even though I apparently flew circles around Argus 3 times in a row :P

thatmanrobin 2021-10-06 16:53

Well done Lana! Really shows your game dev skills! Very impressive that you pulled this together in 72 hours.

rufson 2021-10-07 15:16

I saw your stream while I was working on my ship. It's great that you made so many planets and each has a different environment, I was a bit lost but ultimately My crew gave happily reached destination and fixed the ships core :rocket: I like 3D models and mood, while picking resource sound could have been more randomized. Very relaxing experience :gem:

trexxak 2021-10-08 00:32

As per usual with your entries, visually the game is absolutely gorgeous, the stylized crew's design being one of my absolute favourites.

I liked the ground missions a lot, as they revealed the beautiful planetary surfaces that contrasted beautifully with the sterile and dark ship, but after I've seen every planet, I just sat in my virtual chair and watched the destination distance travel towards zero while sitting in my real chair, doing something else. I hoped my lazy approach would get punished, as it would mean I've missed something, but the end screen appeared reassuring me in my previous decision. Maybe I was too tunnel-visioned though and the real reward was the journey all along :D

alextengu 2021-10-09 14:25

Awesome and huoooge game. Crew management is a little underdeveloped: the only thing the Player can do for the ship or crew is to collect resources. If the player were able to fix the systems themselves or take care of the team, it would open the door to more complex and challenging gameplay.

In other aspects, very solid and well made game! Juicy visuals and interiors. And the detail: the ship above planets :)

maxgun 2021-10-09 14:32

You created a pretty cool and kinda relaxing experience. You did a good job with the graphics assets and the rendering, for a solo jam it's pretty impressive. The experience feels pretty fleshed out.

However, I think there is something missing in the gameplay loop for an even more interesting game. Either more feedback in the ship / UI to see what's happening and go more towards a contemplation game or more possible interactions with the ship / crew to have more things to do.

Anyway, you've made a great entry, congrats! :slight_smile:

simpathey 2021-10-14 00:56

This entry was great! I played all the way till my crew was safe from our mission. I really enjoyed the atmospheric touches like the ambient noise and the little crew voices. Really well done. Also the game play was really strait forward and I picked it up fast. Pick up items at planets so your crew can repair the ship.

Now I think if you were to do a post jam build I might make it so the ship auto resumes flight after you come back from a mission. If you did that then you can add a nice little gameplay on the ship where you can have a HUD that shows you your ship and its damaged parts. Then it would be fun to have to assign the crew to specific places.

Once last feedback if you were to take the time to make a post jam build would be to make little icons for the elements. Just so you really have a way to visually distinguish the inventory.

Again I loved how the game turned out and thought the look and feel of the game was great! Congratz on the amazing entry.

hawkin 2021-10-15 13:44

Wow, this game is stellar! Puns aside, I'm absolutely impressed with the scope you got in. I'm worried that a lot of your technical achievement here would go unnoticed--"when you do things right, people may think you've done nothing at all." I say that because I imagine there has to be a lot of complexity to the systems behind this, but maybe you chose super simple and direct solutions. However you did it, hats off! It also seemed to me like you made a lot of smart time saving "hacks" to add variety, such as using the same ground environment with different skins. The assets in the ship were a thoughtful touch (especially the grand sitting area with chandelier).

I think I personally would have implemented a control panel that showed health and status of all systems (because that would make sense in reality), but I can understand why you wanted to challenge the player to wander the ship! It did force me to wander, which was worthwhile!!

Great entry, and thanks for all the community engagement!!