FoonLudum Dare ExplorerLD52 → ORGAN GRINDER

ORGAN GRINDER

By xeke-death, seriouscreeper, KyleSevenoaks, BlurdeBlah and Veelivar

View on ldjam.com

CategoryRankScoreCount
Overall2413.7253
Fun2363.6453
Innovation3323.4153
Theme4143.7053
Graphics2713.9153
Audio2073.6153
Humor1533.5453
Mood1933.8053

Comments

quoclon 2023-01-10 05:36

Super impressive that your team got this done in a weekend. Graphics are top notch, especially the look of each weapon that's available (holding heads, bones, etc.). I found it pretty difficult, and I couldn't seem to kill the first wave of enemies (I'd shoot them once and they'd just stand there). I appreciate that you added in a cheat code so I could try everything out. Honestly, I feel like there's a decent game here. Well done!

gundestiny 2023-01-10 06:29

Sick theme, style, atmosphere, and music. I did encounter a bug where once the skeleton was killed, it didn’t despawn and stood still, killing the run. Upgrades strewn throughout the room are awesome and make movement and gameplay progressively more enjoyable (though as you mentioned, due to not being able to balance much, the game was quite difficult organically). While I would have liked to have some sort of reticle (even just a dot to show where I was aiming), not having one does add that layer of challenge - I whiffed a lot of shots and had to keep recorrecting which is cool in its own way. Receiving damage could use more of an indicator; the small sound effect that plays when you get hit is dwarfed by the BGM and your shooting sounds. I’d be too focused trying to hit my shots that I wouldn’t notice my HP was critically low. Otherwise, loved the main menu screen as it lends itself to the type of game I was getting into, as well as the “story”. Really cool, rockin’ out game with a solid foundation.

xeke-death 2023-01-10 07:29

@quoclon @gundestiny You both encountered a last minute bug addition that has since been fixed and you can now replay all you like. GunDestiny: The reticle is one of the upgrades you can buy. Just have to get lucky with that RNG. And I agree about the damage indicators. But time ran out. The game over screen was added in the last few hours.

diccuric-sigeon 2023-01-10 08:18

Weapons are amazing. but aim point doesn't enough.

plusminus 2023-01-10 10:10

Hard to aim and a little disgusting to play) but it's not what I anticipated with harvesting theme, so good entry)

fancyreckless 2023-01-10 10:40

Grotesk and hardcore, I love it. Variety of weapons is really nice, I'd probably be willing to work for them instead of being given them at the start, tho for the jam this way is probably better. There were some places where I could go and skeletons could not get to me, but I love the environment, very moody and compliment the harvesting theme well.

gamesplusjames 2023-01-10 13:06

I love the whole vibe of this game! The game played nicely and I had a lot of fun with it. Plus, who doesn't love shooting skeletons? :D Great work!

magno-chuntey 2023-01-10 13:13

great job! a lot of fun, I did find that the skellies where struggling to get to me though

sparklingsushi 2023-01-10 13:15

Hey xeke! Thanks for Your submission. Simple yet very well polished concept! Loved the weapons and drawing animations. Aim was hard but manageable. Liked movement and idea for level as labyrinth. Congrats for the whole team! Looking forward to see you on the next one!

zungryware 2023-01-10 13:51

I think part of the reason first-person action games are so hard to make in a weekend is because there's so much polish that's expected to be there that has to be added on top of the extra difficulties created by 3D game development. Here is a list of things I think made this game feel rather awkward to play:

- No crosshair. (Maybe an intentional design choice, but I'm not a fan.) - No Audio/Visual feedback for taking damage. - Really high mouse sensitivity with no way to change it. - No movement acceleration. - No enemy pain or death sounds. - No enemy attack sounds. - Unsynced attack animations. (Damage is dealt at the beginning of the animation rather than when the punch actually happens.) - Melee attacks that are way longer-ranged than they feel like they should be. (I thought they were shooting me, at first.)

I wasn't able to get very far in the game because I kept getting ambushed by skeletons from every angle and not noticing I had lost half my health until five seconds later. The very open-ended map design doesn't help things here.

That said, what you did manage to accomplish is impressive. There are a lot of custom assets with animations, and they're quite well made for the time constraint. The title screenshot is particularly eye-catching. And I'm glad to see someone else who thought of organ harvesting as a take on the theme. :)

pusheeneiro 2023-01-10 14:00

WoW! Great classic shooter and very nice submission at all. One thing I would change is that the buying information boards always rotate so that it's easy to read them, because when I want to buy something quickly and the text is mirrored, it's not very convenient XD

100th-coin 2023-01-10 17:24

Haaa! I love the hand gun, and the animation at the start of the game with the hand gun appearing got a great chuckle out of me. I also appreciate the built in option to cheat in extra resources. I didn't do too well in my first few runs, so it let me get to experience a bit more of the game. Nice work all around! The animations are great, the level is well designed, it feels good.

jormarysky 2023-01-10 18:38

This rates high on humour. Bit too clunky and grindy to really be enjoyable, but rebalancing movement, enemies and especially upgrade prizes it could be fun little wave based time waster.

Some suggestions in addition to rebalalancing:

-Make store signs billboard towards camera -Some more dramatic lighting needed in game, make it more like menu has -Bright red skybox to give it some much needed contrast and vibrancy.

asfdfdfd 2023-01-10 20:31

Niiiice mechanic!

Also i'd like to suggest you make standalone build because HTML5 is god damn slow in Chrome. I have Firefox and it work OK there, but not anyone have.

Anyway, great entry!

breaddysticks 2023-01-10 21:01

One of the more unique and funny concepts I've seen. I never imagined I would play a doom game where you shoot skeletons with organs to collect organs in a jam about harvest. The animation was really good. The weapons did feel a bit unbalanced, the heart and stomach were considered the meta. Having a marker on the screen would help players aim better at the skeletons.

Overall: A great and funny entry.

pazzi 2023-01-11 05:50

Movement is awesome, aesthetics of the game is just *chef's kiss* - beautiful! Very creative use of the organs as weapons xD It was difficult mostly because I had trouble aiming, and the enemies seemed to have incredible reach. Overall, an amazing game!

efilheim 2023-01-11 14:41

The concept is cool. I like the quake-like direction. The optimization is not really good, I can't stay at 60 fps while playing the game. The music is awesome!

marcoming 2023-01-11 16:35

Amazing entry! the look and the animations are so cool! I really loved the weapons, very creative use of the human organs! to be honest I don't have any feedbacks, this game is quite good, expecially considering the strict deadline, Good Job!

sgtweirdo 2023-01-11 16:43

Really well made, I had fun doing a few playthroughs of your game! Never have a craved as much for crosshairs as I did tho, did 3 runs, couldn't find em in the upgrade pool. :')

adam-gould 2023-01-12 10:43

I had a fun time playing this! Definitely needed a crosshair straight away, though, and I felt that some mid-air movement influence straight away (with an upgrade for better control instead of gating it purely behind the upgrade, maybe?) and some more SFX would have improved things a lot (picking up items, taking damage, honestly enemy footsteps would have been awesome). However, I had a big smile straight away when I saw the finger gun, and the soundtrack does rule.

harmadillo 2023-01-12 18:21

I enjoyed the aesthetic. The fact the enemies had all the pieces they dropped. The weapon animations are excellent, as is the music. The upgrade text only readable from one side was frustrating. As was the indication of enemies, it made them a bit ambushy. But these were minor frustrations. Really enjoyable game.

deathbysnail 2023-01-12 19:08

The controls and aiming needed a bit of work, that said everything else was great, the graphics were impressive for a jam and the gameplay felt rewarding and fun.

someone 2023-01-12 19:27

The weapon loadout was interesting, I loved all the player animations. It definitely needs some more feedback on damage, I often felt I was dying suddenly without realising I was even being attacked. I never made enough to buy a single upgrade. Thanks for providing the infinite money cleat, I had much more fun with it after that. Its funny the skeletons lie down when they attack you when you are above them.

parkuhrmd 2023-01-12 20:02

Wow, this is great! This is going back to that era of shooters where your loadout was wacky and creative, great job embracing that! The amount of content you have is impressive, kudos to you!

jitspoe 2023-01-13 03:22

Love the 90's graphics vibes! It would be nice if there were some acceleration to the movement (with a bit of air control that has lower acceleration). Felt very strange to just instantly move at full speed when on the ground and not be able to move at all when in the air. Made platforming feel very clunky. Would also be nice if the enemy projectiles were very clear. I'm not sure if they even had projectiles or just hit at range.

Great models and animations, though! Really liked the aesthetic.

honest-dan 2023-01-14 23:36

all the weapons were a joy to experiment with! hahah! I spent far too long just using the first weapon, but the gameplay got a lot more fun once I could use the other great weapons. Really fun animations and weaponisation of the body organs <3 The music was banging (especially one of the tracks!). I like that there was a bit of vertical traversal in this too!

A few issues I encountered: one last enemy was somehow stuck up ontop of a small wall, which meant that the wave didn't end! I hunted him down and slayed him though, so all was well :D Secondly, maybe it was the FoV, but I felt like it was hard to gauge if the enemies were close enough to damage me or not. Felt like they could hurt me from further away than I expected!

Great job team!

matank 2023-01-15 19:44

Really cool game! Music and art were awesome, I really liked the animations (especially the player hands animations). I found it really hard but appreciated the cheat option :)

animawish 2023-01-17 06:55

Great atmosphere, love the goofy skeleton guns. Neat take on the arena shooter. Nice job!

flatgub 2023-01-17 09:28

[deleted]

samuli 2023-01-17 18:34

Quite janky, but got a smile out of me.

kir-pow 2023-01-17 19:27

Was immediately living for the severed fingers on the menu sound sliders. Big fan of Quake and halo growing up so this had some great nostalgia points. Great game

3ggplant 2023-01-18 12:31

Really fun concept, although the WebGL performance was pretty bad. Only real complaint is that there isn't much feedback when getting hit, but otherwise it's a great game.

andidebob 2023-01-18 14:37

Super solid game, the controls work, the upgrades make sense and the overall gameplay is fun. I wish the icons for the currency and the ammo would not be the same, that was a bit confusing at first. But overall this is a super solid, super fun game that I could very well see expanded into something awesome!

jeremyfa 2023-01-18 17:38

Damn it looks great, it sounds great too! This is quite impressive. The tile screen rocks too! I really enjoyed the style of the game. Pretty hard though, but as you said you didn't do much balancing. Well done!

poshdan 2023-01-18 18:29

I'd have preferred the harvested body parts to act as ammo directly, that way there's no tedium in getting a refill. Though I understand that spending upgrade points just to get by is maybe counter intuitive to feeling rewarded. Perhaps having drops both give ammo and dedicated upgrade points might've been one way to address that.

I gave this game a few runs, i wish there was a short sprint that would let me get out of tight situations, as it stands it felt a bit inevitable that I'd lose health all the time from enemies cornering me. Having to jump over tight obstacles was a bit frustrating, especially when I'm trying to kite a group. Obstacles aren't bad per se, but when the level looks uniform and randomly generated, it's harder to build a spatial sense for it. A sound or extra visual indicator would've been great to help me notice that I'm being hurt from somewhere out of view.

The real fun of these oldschool shooters comes from being able to manage overwhelming odds through skill. Outside of the weapon choices (for which the ammo felt a bit too precious to spend), I felt my options were a bit limited. Ideally the ability to thrive should come mostly from the user's experience, rather than upgrades. With some tweaks, this could hit some high marks with me, as I really like this type of game.

The aesthetics and especially the guns were very stylish, i liked that!

nikolaj 2023-01-20 01:51

wow, captured the aesthetic of my youth! great job!

My big complaint was lack of crosshairs. also i think you could have added a bit more bass to the sfx on the bones.. more bone-crushing, less clattering bones

Super fun!

thesmellofoxygen 2023-01-20 19:27

Very impressive. Creative and well animated set of weapons!