The abyss within by UnixXNova 2014-04-28T17:02:00
Good start to something that could be good. Keep it up!
Foon → Ludum Dare Explorer → Users → TeamOnBack
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Discovery | compo | 1060 | 2.60 | 2.12 | 3.04 | 3.04 | 2.84 | 2.17 | 46 | |
| 2014 | 29 | Beneath the Surface | Divided | jam | 17 |
Good start to something that could be good. Keep it up!
Thanks for the input , yeah we decided to allow the one member his first try at level design at this. We also were pretty tight and could get any testing really done ,but I'll let them know.
Hey guys sorry about the broken links , we were editing server things on our website. Links are back up and running
Overall Nice work on the game love the microsoft same (well female version) as the audio voice made me laugh
Love the slim animation , music is good a well. nice work overall. You can change the input for unity by going to Edit->Preferences->Input
Nice Job , be nice that when you clicked on a pyramid such as the oil rig or hovered over it said what it was
Really fun to play , nice work!
Look the voice work , reminds me of portal with the humor touch to it.
Took me a little to get what I was suppose to do , so perhaps elaborating a little on it before hand would be nice. Overall love the puzzles.
Nice to see all sorts of games coming from this theme for sure. I like the tie into the theme with the whole ghosts and stuff. Suggestion: Pop UI on intractable things to make them scared
Cool concept. Suggestions: Make it a lane based system where pressing/holding down the keys switches lanes. Some sort of a score system for getting so far (could be distance)
I liked it , just would be nice to see a smoother jump I think
Solid work here. Great audio and game play. Simple yet very fun and addicting to play. I like that even though the symbols are different being the same colour on the grid makes it really hard.
You need to make sure the .html and the other unity file are in a public folder for drop box to work. Perhaps uploading them as a windows build and a zip if you don't have dropbox pro
@slooowpoke Thanks for the suggestion. Its not really ment to have a win state as it's more of a sandbox type game. I plan on having AI enemies and you have abilities while your ship is flying that you can activate to keep your self alive. Then have some sort of an economy on each planet would also be a nice touch.
@bakwards Thanks :D
@Xeke_Death Pretty sure I spent about 3 hours myself smashing into planets :D
Everyone coming to checkout my game, Check out some of my other stuff currently in alpha funding :D http://www.desura.com/games/gem-blaster
Overall good game. Was very simple yet executed well
I seemed to have the same problem also on windows 8
Sad day when the twitch is offline :(
You were right , similar concepts we came up with. Pretty fun once you got the hang of it :P suggestion would be to reverse the scroll wheel as most games have the scroll back as the zoom out and not the in like yours
Really good concept here , graphics are simple but seem to work for this game. Only change I would like to see here is the UI for the controls of a hexagon are the same ,so would be nice to see something that stands out more to the user (Perhaps border colour from white to another more vibrant colour).
Nice work!
I like that you took the them and connected everyone together using the guest book. Even though it's rather basic with a little bit of dazzle (animations, the whole jazz) could be pretty fun.
Cool concept , perhaps some navigation on where to go would be nice. Got a little lost. If you also want to keep that low poly feel on the character I suggest doing that to all other gameobjects too. Will bring everthing together as a whole. Look up flat shading to get what I mean( https://www.youtube.com/watch?v=UF8mYdbUWVc )