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You Only Get One, Make it count.
You Only Get One, Make it count.
By cdgugler
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 55 | | |
| Humor | 370 | 2.55 | | |
| Innovation | 488 | 2.94 | | |
| Theme | 511 | 2.83 | | |
| Audio | 678 | 2.04 | | |
| Mood | 804 | 2.29 | | |
| Overall | 825 | 2.58 | | |
| Graphics | 843 | 2.17 | | |
| Fun | 862 | 2.29 | | |
Comments
jayemjee
2013-12-16 03:29
The game was fun, and I like the concept; very original. The controls were a bit slippery, and I was unable to finish (The exit was in a corner, so I couldn't pull the bear to it without placing the spiky on top of it, so I would always die before I could reach the exit.) Also, while I'm not sure, it sounds like the goal is to not pick up the bonuses, which seems a bit counter-intuitive.
A way to reset the game after dying without refreshing the page would have been nice.
delfino
2013-12-16 05:06
I also couldn't beat it but decent job overall. I feel your pain on not having time to replace placeholder assets! Nice first jump into making an HTML5 game
neat idea. was fun to see the cute little bear sprite get fried. Wish the movement had a little more control to it.
endesga
2013-12-16 05:18
Odd controls but, cool game nonetheless! Very nice :)
caranha
2013-12-16 08:37
That is a very cool idea for the control - use an attractor to guide your character, but if he gets too close you die. It seems that you can also die from falling from big heights?
Actually controling the bear was quite a pain, though. I'm not sure I can explain exactly what was the problem - maybe the sliding, or the amount of energy.
Once, I was able to make the bear almost "fly" by rapidly clicking a little ahead of him, but I didn't manage to repeat that.
Thanks for the game, and congratulations on finishing your first Ludum Dare!
Wow, that is not easy...
I love it when things explode unexpectedly.. :D
Good first effort at LD/Phaser/a game...
anvoz
2013-12-16 13:27
Pretty nice idea. Like it!
xyrix
2013-12-16 23:35
I like the mechanic - this being Ludum Dare I'm absolutely prepared to play lots of half-baked platformers, so playing one that stands out in gameplay is a treat :-).
iain
2013-12-19 03:40
Very nice.
Interesting concept, though very difficult to control, and it wasn't immediately clear where the exit was.