mostel 2021-04-26 23:54
It's really interesting concept and original presentation of the theme.
Foon → Ludum Dare Explorer → LD48 → Nightbear
By pierre-poupin, Zelv, Alexandre BOBET and Firas MOURAD
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 806 | 3.57 | 29 | |
| Fun | 537 | 3.59 | 29 | |
| Innovation | 144 | 4.01 | 30 | |
| Theme | 1421 | 3.21 | 30 | |
| Graphics | 935 | 3.66 | 30 | |
| Audio | 735 | 3.41 | 30 | |
| Mood | 600 | 3.72 | 29 |
It's really interesting concept and original presentation of the theme.
Whew, this game is hard. Or I am just really bad
XD don't worry @teezah, the game is hard indeed. the struggle is real
Super difficult and stressful to keep track of, but in a fun way. Once you figure it out and you're both scrambling to protect each other, it's a good time.
OMG i've played with my brother and we had so much fun, we absolutely love it, Amazing game 11/10
Thank you!! Really glad that you enjoyed it that much!
A great idea of concept, and very well executed !! Can't wait to see your next bear game ^^
Very interesting idea
Really original! I could see this also potentially working as a one person co-op (like fireboy and watergirl)
Definitely, with adequate controls and difficulty it could be interesting to adapt it for a single player.
Awesome. It was a bit hard to control by myself but it felt cool. Good Job.
Looks great!
I'll save this for later and try it with my wife when we have time. I will then give a full review :)
@mdotedot thanks! :) @tomssuli We await your full review :D
@firas-mourad Allright, we just tried it a bunch of times and when we found out how the mechanics work, it was very hard for us following two screens at the same time. I liked the challenge, but to her it was too busy :smile: ...maybe if there was optional beginner level at the start to get up to pace?
Graphics were very nice, simple and cute :) Music and audio set the mood perfectly with the pressing atmosphere of the gameplay.
We found the game very innovative as both of us haven't ever seen such game idea before. Game also fit the theme quite well.
Nice and polished game overall :sunglasses:
...the controller support was a big plus!
@tomssuli I'm glad you had fun and thanks for the review :) the rest of the guys will love your feedback
Took a few tries to get into the rhythm of it, but we managed to get to wave 3.
Not sure how the dreams affected the game at all.
Interesting game, fun to play. Good work.
@tomssuli thanks a lot for your detail review, this is very much appreciated :D
@xeke-death so far the only thing that happens is a big nightmare appears (there's a flash on screen) when a dream goes off-screen
@zelv Np. We love coop games :)
I must also say, I highly appreciate your courage taking a risk of doing a coop game. It must be harder to get people to review when not everyone has a friend nearby who's ready for some couch coop on an experimental game... But you followed through your plans for your dream game, literally :smile:
I tried to play on my own.... didn't work out so well lol
Good looking game, very interesting and innovative idea.
Such a stressfull game, i played with my friend and is a bit hard at first but in the end we kept playing so an addictive touch there, wich means the game is well thought. Congrats with this piece it's amazing for two players.
I loved the music also.
Nice attempt on a co-op tower defence game! Very moody and a bit stressful, but definitely keeps you in the loop for quite some time
The game is really hard ! The 2 players mechanic where you protect your friend is really cool and I played with my brother and we had a good time with moments where you panic a bit. Good job !
It was really hard to help my friend and survive but the challenge was really fun !
This game was super fun and unique. I especially enjoy the fact that overall strategies aren't incredibly obvious and are something that evolves as you keep playing. I really like the inclusion of the dreams that you have to catch as it can break up whatever wall you were trying to build on the other side and keep your attention on your side of the field, but I did find that the punishment for ignoring them was pretty weak as the homing projectiles usually just immediately hit a wall. The best part of when I was playing was when I would accidentally build my partner into a corner, and because they are trapped, they could only build walls in that corner for me; I wish those kinds of situations would happen more often, maybe by adding half-walls or something. Overall this was a really great game to play!
Thank you for the hints, it totally makes sense :)
We're not super happy with the punishment as well. And what you said about half walls makes sense too. I'm sure we can make something out of it :)
Thank you!
@firas-mourad @pierre-poupin @zelv @alexandre-bobet
Your game was one of my favourites this year. If you make more games or advanced edition, I'd like to hear about it!
Which one of you should I follow to stay informed?
thank you @tomssuli for your comment! I'm really glad you liked the game! :D we'll be participating in future game jams for sure (i hope anw :D) and you can follow Pierre, he's the head of the pack :)