FoonLudum Dare ExplorerLD52 → #NoOneDeservesToBeAnEggHoover

#NoOneDeservesToBeAnEggHoover

By bellatrion, Silurus and The Sin Preacher

View on ldjam.com

CategoryRankScoreCount
Overall6413.1222
Fun7452.5722
Innovation6932.7621
Theme3913.7321
Graphics4943.4222
Audio3263.2821
Humor5892.3820
Mood2333.7220

Comments

chris-aljoudi 2023-01-10 00:23

Very nice on input and UI, worked well on iPhone.

naomiajacobs 2023-01-10 00:33

Cool concept! The animation and sounds for sucking up the eggs is great. It'd be cool to have more gameplay to do other than waiting for the eggs to mature though. I also ran into a bug where I couldn't escape from reading the card, and the eggs matured while I was reading it and then they went bad, not sure if there was something I was supposed to be able to do to fix that.

ginathepotato 2023-01-10 00:48

I really like the investigation aspect of the game, it was a cool addition! Overall, I think it was a solid concept!

osh-studio 2023-01-12 11:27

Great narrative in this game, and for the most part all of the audio was excellent, and sucking up the eggs felt very satisfying. I do think the music during the rounds was a little too upbeat for such a dark, dystopian world :D well done!

hartvichio 2023-01-12 11:43

Very moody game! The gameplay loop is very simple, but it works pretty well as a vehicle for the story. Smart design choice! Made me think about making my next game more story driven.

tomtomgome 2023-01-12 11:43

I found a lot a cool things with this entry: - Having your game localized is very cool - Having to crave for the narration because the gameplay is very repetitive (in line with what the character is experiencing) - The gameplay phase works pretty well so even though is it repetitive it's not painfull - Overall very immersive mood

I think the narration could be improved, but the execution overall is amazing, congrats

xeke-death 2023-01-12 11:49

Having a little variety in the days work would make this a little more interesting. Having to do the same thing while waiting for story elements got a bit boring fast. Just something like "Now you want green eggs" or some small change would work. Outside of that, it told the story well enough, and I think I did the good thing at the end.

phillip-scott 2023-01-12 12:05

Like the story idea, there was a little too much fluff in it, the mini game did not add to the experience that much. I understand that it was meant to be monotonous (it was) but it was not a fun experience as a player - I would have preferred to be on the side of the hacker and discovering the situation, would have provided more fun with a very similar story imho.

That being said I think what you achieved the in timeframe was good - well done!

labete 2023-01-13 14:27

Cool story, amazing art The music during egg harvesting was a bop :D . The mood of the rest of the game felt somewhat sad and dystopian which I suppose was the point. I got a very sad ending, thou I believe there was not happy ending was there :(.

asfdfdfd 2023-01-13 19:05

Workday of my dreams

evilscotsman 2023-01-13 20:18

The gameplay is pretty monotonous but I'd guess that's the point. There was a strong mood to most of the game but the music during the gameplay sections was strangely out of place? Maybe it was trying to play up the humor of being an 'egg hover'. Overall a good interactive fiction though.

orhu 2023-01-13 22:40

Interesting game! I like the idea of the egg vacuum, reminded me of slime rancher in a way. I wish there was more going on in the game, though the story feels kind of detatched from the game (like they are two separate, isolated sections) and the actual core gameplay is just the same get 10 eggs over and over. I wish that the story and game were more integrated with one another early on so I felt more motivated to get engrossed in the story, rather than getting stolen away from it for 1 or 2 minutes after 5 or 6 lines of dialogue. That being said though, I though the game was pretty good. Nice work!

roroto-sic 2023-01-14 23:18

Scenario bien sympa, transmit par l'écriture et les chouettes musique ainsi que les visuels bien science-fiction comme on aime! :) J'ai eu la fin avec la mort de la matriarche, ce que je suppose comme étant la bonne ?

Capture d’écran 2023-01-15 001358.png

justine-olshan 2023-01-15 04:09

Very interesting concept. I thought the story was interesting and the questions and answers felt well thought out and moved the story along.

I echo the others about the egg gameplay -- I realize part of the theme was for it to me monotonous, but I also felt like I was completing it so I could get back to the story. It would be fun if the egg section was as engrossing as the story.

I was also a little confused by the end. I thought I did the right thing, but while the art was very cool, I'm not sure if I understood exactly what happened. :sweat_smile: Regardless, I'm glad I played and got to experience.

nikitavychuz 2023-01-15 12:08

The concept is interesting. The game suffers from a lack of variety, both in terms of audio and gameplay - I like the song that's used for harvesting, but it got old rather quick. Putting different types of eggs into different containers would already add a lot to the fun. Regardless, great job finishing a game!

bloodycoin 2023-01-18 22:32

This is interesting. This seems like `The matrix` meets `Papers please`. At least the "egg" harvesting part.

As most mentioned I found the egg collection part rather on the boring side. I think that was mainly because you have to wait ~3 seconds with nothing happening, and then harvest all eggs in around ~1-2 seconds, then wait around 3-5 seconds more. If you had something to do during the waiting part, for example - you have to apply some sort of "nutrient paste", or "egg polish" before the harvest. But you can only hold one thing at the time, and have to go back to fill up again to apply again. Then spread out the applying part and harvesting over longer period of time, to actually still manage to do everything. Thus make the game feel more interactive, while still keeping the monotonous part in there, as that is all you do during your day.

Would be interesting to see some kind of survival-management part of the gameplay between the days. For example amount of nutrients your brain receive depend on how well you performed during the day. Or actually you have option how much nutrients you are going to receive for the next day. You could get a warning if the next day is going to be a hectic day, and you need more nutrients (or other substances) so that the time is diluted for you and you can make more options.

Another option would be to drop the mouse controls during collection phase and only control with arrow keys, as there is a predefined number of slots, that grow eggs

And there seems to be issues with text display when I played: missing-text.png and later on: eggs.png I had no idea what I was selecting (or even if I had a choice), tried all (1->5) options, that reset the text, but neither of them seemed right. (I played the webgl build on Brave browser, would have switched earlier, if I understood, that something was amiss earlier)

On game feel side of things: I really liked the suction animation and sounds were appropriate even if a bit repeating at times. The story also seemed intriguing, even though I think I missed half of it :joy: