Beautiful game! I would have added some indicator to the missiles when they are out of the sceen, the feel a bit unfair now, its just matter of luck to not get hit by them.
Really solid game! I liked the take on the theme but i feel like it doesn't reward the players for their skill and it gets to a point where its just pressing up or down and charge when a farmer is close. I would have added something like a jump or a sidestep that can make you win some space with the farmers, but that can also lead to a crash if you mess up. I also think that the progression is way yo complex and slow for a jam game, people are going to spend just some minutes with your game, dont make it an hour long grinding experience.
Cool idea! The driving part is pretty cool but the crane feels weird to control. I think controlling the crane with wasd would make it easier to be precise and would make the strategy of placing the things in the right place more relevant, now its just feels kind of random.
The concept is okay but i feel like you missed the oportunity to make the scale really relevant, its just a visual thing that surprises you for the first time and thats it. I would have modified the character gravity when the scale leans to one side to make it more spicy.
Loved the graphics and the first task. I think the unstable food is a great take on the theme, the rover was a bit of a letdown, but its also fun and fits on the Divine Intervention, Inc. narrative that is also pretty funny.
Really cool game on the visual side of things. Its fun for a while but once you have a planet in good shape getting the other to work is just a matter of waiting for the other to produce some humans and the fun starts to disappear, but i feel like its fine for a little 10 min game. Great work! :)
edit: I played a little bit more and i found a bug where half the planets population wants to be and astronaut and starts to walk in the sky.
Really cool game, but a little confusing at first, my first instinct was try to keep alive as many green particles as possible. The problem is probably the colors, if the + and - symbols were more visible and the color weren't the usual green=good, red=bad it would read a bit better. Once the confusion was over it is really fun to find the best shot, kind of like chemical billiards.
LD49 — Unstable (8)
Captain Canary's Crash Landing Calamity by Beebo Studios 2021-10-09T15:38:39Z ♥ 2
Beautiful game! I would have added some indicator to the missiles when they are out of the sceen, the feel a bit unfair now, its just matter of luck to not get hit by them.
Unstable(d) by minibobbo 2021-10-06T14:34:06Z ♥ 1
Really solid game! I liked the take on the theme but i feel like it doesn't reward the players for their skill and it gets to a point where its just pressing up or down and charge when a farmer is close. I would have added something like a jump or a sidestep that can make you win some space with the farmers, but that can also lead to a crash if you mess up. I also think that the progression is way yo complex and slow for a jam game, people are going to spend just some minutes with your game, dont make it an hour long grinding experience.
Cargo Frog by Kobrasadetin 2021-10-06T14:08:58Z ♥ 1
Cool idea! The driving part is pretty cool but the crane feels weird to control. I think controlling the crane with wasd would make it easier to be precise and would make the strategy of placing the things in the right place more relevant, now its just feels kind of random.
BALANCE-PARKOUR by Arken 2021-10-05T19:12:07Z ♥ 3
The concept is okay but i feel like you missed the oportunity to make the scale really relevant, its just a visual thing that surprises you for the first time and thats it. I would have modified the character gravity when the scale leans to one side to make it more spicy.
Un-Stabled by popertots 2021-10-05T19:01:24Z ♥ 2
Hi! I tried playing the Linux version but I had the following error:
./test1.x86_64: error while loading shared libraries: UnityPlayer.so: cannot open shared object file: No such file or directory .
The problem may be on my end but I thought I should inform you.
Divine Intervention by YogurtTheHorse 2021-10-05T15:03:20Z ♥ 2
Loved the graphics and the first task. I think the unstable food is a great take on the theme, the rover was a bit of a letdown, but its also fun and fits on the Divine Intervention, Inc. narrative that is also pretty funny.
Solar Colonies by geekguy100 2021-10-05T08:02:51Z ♥ 4
Really cool game on the visual side of things. Its fun for a while but once you have a planet in good shape getting the other to work is just a matter of waiting for the other to produce some humans and the fun starts to disappear, but i feel like its fine for a little 10 min game. Great work! :)
edit: I played a little bit more and i found a bug where half the planets population wants to be and astronaut and starts to walk in the sky.
Chain Reaction by Heliosphere Studio 2021-10-05T07:38:53Z ♥ 2
Really cool game, but a little confusing at first, my first instinct was try to keep alive as many green particles as possible. The problem is probably the colors, if the + and - symbols were more visible and the color weren't the usual green=good, red=bad it would read a bit better. Once the confusion was over it is really fun to find the best shot, kind of like chemical billiards.