nicolas-diniz 2020-04-20 11:17
There is too many differents inputs for me. I feel it could be reduced, but overall good game, good concept.
Edit : typo
Foon → Ludum Dare Explorer → LD46 → The Last Ship
By harryu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.16 | 11 | ||
| Fun | 2.83 | 11 | ||
| Innovation | 2.94 | 11 | ||
| Theme | 3.83 | 11 | ||
| Graphics | 3.22 | 11 | ||
| Audio | 2.93 | 10 | ||
| Mood | 2.75 | 10 |
There is too many differents inputs for me. I feel it could be reduced, but overall good game, good concept.
Edit : typo
I like the idea of the having to mend the ship and fight off aliens at the same time. But to me the controls and hitboxes felt a bit clumsy and I didn't manage to patch 3 leaks because of the amount of aliens and how fast they killed me.
The controls could be a bit better. like picking up and repair on the same key. Also maybe change tools with mousewheel, so the left hand can stay on WASD. The game itself is nice. I could not finish the 4th or 5th level as there is simply not enough time to fill all holes before the air runs out. Nice entry
The theme is a lot of fun. I like the idea of scrambling to patch up a your ship, having pressure from multiple angles, having to decide whether to let your machines take a little damage while you repair, or let the oxygen vent while you fight.
You could improve the immersion quite a lot by fitting the collider bounds to the sprites so that you don't get stuck on invisible corners.
Switching from wrench to weapon feels a little odd since they're on different inputs already. Either click to use selected tool or click to shoot, r to repair would make more sense to me. If you really want switching tools to be part of the challenge, you could have players pick them up the way you do with the metals.
It is a little difficult to become accustomed of the control. I don't understand why you added two keys to switch weapons/tools (1 and 2) instead to let player use directly Q & E to repair and pick metal.
I thought the metal was floating above my head, but in fact it extended my hitbox a long way which made walking around objects pretty tricky. This would be fine but then the little red aliens were allowed to just run straight through things! Different rules I guess.
This was a fun concept having to switch between lots of different repair tasks. Well done!
The hit boxes on the machinery seem a bit large.
Running out of O2 didn't seem to kill me, then just insta-died. Does the HP bar not move when O2 is gone? It did move when being hit by aliens.
I found it more useful to kill all the aliens then fix all the holes.
Fun pace, cool idea. Nice graphics, they get the job done.