derosa 2012-12-17 11:14
Nice one. I really liked the intro tutorial. The only con I see is the need of looking around for seeing the walls.I know that in real life is like that, though ;)
Foon → Ludum Dare Explorer → LD25 → Vault
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Innovation | 290 | 3.03 | ||
| Theme | 326 | 3.29 | ||
| Overall | 353 | 3.00 | ||
| Humor | 368 | 2.52 | ||
| Fun | 459 | 2.65 | ||
| Audio | 539 | 1.67 | ||
| Mood | 572 | 2.38 | ||
| Graphics | 580 | 2.35 |
Nice one. I really liked the intro tutorial. The only con I see is the need of looking around for seeing the walls.I know that in real life is like that, though ;)
"Congratulations: you have died". I rated 5 on humour for that alone.
Handy to note that clicking outside the "Congrats you died" box will restart the level.
Good tutorial! Very challanging which is fun! but maybe a bit too hard :S Was hard to aim since everything was so small, and the player moved too quickly and got stuck, so it was hard to navigate through tight spots.. and often got shot from bullets which I hadn't seen yet.. Overall very fun! Would be great with some audio.. got to level 7 and got a crash :S Nice work! :)
Nice idea; looking around to see the level is really interesting, if a little hard to get used to. I feel like it wants to be a stealth game, where you take your time, but then you have the 20s timer, which destroys that idea and just confuses me.
Some notes:
- The text at the top isn't in the style of the rest of it, which means I didn't even notice it for a few minutes.
- As mentioned previously, it's not obvious that clicking outside the 'Exit' button restarts the level. Also, the button appears instantly, so you can accidentally click it if you're shooting at that moment.
- I keep pressing space to continue to the next level for some reason - maybe make it an alias?
- I got a crash every now and then (when shooting a guy, I think):
Exception in thread "Main" java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:819)
at java.util.ArrayList$Itr.next(ArrayList.java:791)
at be.zedutchgandalf.ld48.Bullet.update(Bullet.java:21)
at be.zedutchgandalf.ld48.Entity.updateEntities(Entity.java:99)
at be.zedutchgandalf.ld48.Main.run(Main.java:122)
at java.lang.Thread.run(Thread.java:722)
- I couldn't work out what to do in the level where you start in a small room at the bottom-left. Neither that nor the next room with a guard seem to have any breakable walls.
J, care to contact me?
Twitter: @zedutchgandalf or Email: contact@zedutchgandalf.be
I'd like to ask you a few questions :)
Fun, but it crashed after the first guard saw me...
Nice concept and technically the gameplay seem very impressive but I didn't know how to beat the first level beat the first level.
I liked the concept but it didn't seem to draw properly for me - i couldn't see the guard in level two until after he had killed me and then i was clicking so much it restarted the level. Nice game tho.
Audio didn't work on my system and performance was very bad, but seems cool.
I'm sorry for everyone having performance issues... I made this on my 8Gb RAM machine and made sure it worked smoothly with that. There wasn't any time left to increase performance for lower end computers...
Really innovative. Nice!
Full marks for innovation & good job on the tutorial.