FoonLudum Dare ExplorerLD25 → Class Master: Rise of the Slimes

Class Master: Rise of the Slimes

By eerongal

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CategoryRankScoreCount
Coolness365
Audio1472.89
Overall2312.75
Fun2462.41
Graphics2502.59
Mood2632.37
Innovation2702.34
Humor2841.74
Theme3102.00

Comments

gdateam 2012-12-18 04:20

ambitious project

lur 2012-12-18 05:15

Works fine on Debian Squeeze / OpenJDK. I like how fast it is. Music is nice.

dalbinblue 2012-12-18 05:57

I think you might have missed part of your instructions; it looks like to actual cast your ability (at least the fireball) you need to press space first to activate the spell, then Q to actually cast it. Other than that leveling up was very slow. I killed three slimes any only got 2 experience points total.

moomoo112 2012-12-18 06:36

attacking is awkward because you have to just walk in circles..
and I could not get the fireball to hurt the slimes

jerrre 2012-12-18 08:28

I get this error on OSX Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path

so maybe you can include that?

eerongal 2012-12-18 14:38

@Jerre: Strange....that library should be included with it. How are you running it? The command should be: java -Djava.library.path=lib/ -jar build.jar. Also, i put up a new OSX build with some OSX specific files, give that a try see if that works.

@Dalbinblue: Actually, it works like any other ability, you have to click the button in the corner before you can detonate it. If that button is highlighted, you can hit space to activate it.

@moomoo112: Actually, the fireballs do hurt the slimes, there's just no damage popup (didnt get around to getting that in it on time), and the warlock spells starts out pretty weak (11 damage base at level 1), but it scales pretty well.

someone 2012-12-19 00:50

Still not sure what was going on, somehow I managed to kill some stuff but I don't know how to attack or anything. Q didn't appear to do anything.

milo 2012-12-19 02:42

The controls were fairly unintuitive; it took me a while to realize that I attacked things by running into them, because I thought the hit sound & graphic was me being hurt. I think the idea of being able to change classes whenever is neat, but needs to be implemented better.

ripter 2012-12-19 02:49

OSX users: java -Djava.library.path=lib/ -jar build.jar

jerrre 2012-12-19 09:00

Yes the -D trick works, maybe put it on top

eerongal 2012-12-19 18:33

@milo - Yeah, i didn't get in all the features i wanted for the class system, which makes it a bit lack luster. If i had more time, i was planning on adding in "unlocking" higher tier classes based on the classes you leveled, as well as unlocking new abilities

@Someone - You run into enemies to melee them, and to cast the warlock's spell, you have to hit the class ability button (bottom left corner) and then use Q to detonate the fireball.

cassio 2012-12-21 21:28

Its not on the theme and need an attack button.

singpolyma 2012-12-22 17:31

Seems ok, though "walk into them to attack" makes it so it seems a bit like I'm just walking around.

zathalos 2012-12-25 05:25

I liked the quick nature of the gameplay. However I didn't see the point to switching classes, the warrior dude pwned everything. Also what's the point of the villain class? Overall, not a bad game and I liked the art.

neonlare 2012-12-27 03:08

This is some seriously ambitious stuff! Not bad, if a lil unbalanced.

firestorm713 2012-12-30 13:42

Confusing combat, and unsure how I was supposed to attack and things. Interesting idea, though. I'd love to see the post-compo version!

eerongal 2013-01-01 00:37

@firestorm713: You're in luck, the post compo version is detailed and linked the description. I also went ahead and added a link to it at the top :)

@Zathalos: I think the post compo version might answer the "point to switching classes" as you can see where i was originally wanting to head with the idea. And the villain class is essentially supposed to improve all areas of the character equally (all stats evenly)

kevinworkman 2013-01-05 05:02

This is a really ambitious almost-rogue-like game, which is great. You have all the pieces there, which is really impressive, now you just have to polish them up to make it all more intuitive.

By the way, if you're looking for a better host than dropbox, you might check out the free Java hosting I offer at http://StaticVoidGames.com. We support LWJGL automatically. Either way, great job!