FoonLudum Dare ExplorerLD26 → Minnie & Mal

Minnie & Mal

By kharza

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CategoryRankScoreCount
Graphics1173.80
Humor2102.38
Mood3132.79
Innovation3822.61
Fun4312.42
Overall4432.68
Theme5222.32
Coolness148542

Comments

cryovat 2013-04-30 21:23

I like the models and shadings. Looking forward to see the #onegameamonth version. :-)

paulsinnett 2013-05-06 23:56

I like the art style.

kharza 2013-05-07 20:54

So I intended to fix all the bugs and post a post-compo version. Well there are a LOT of bugs. The worst, and one that is taking me days is a very very rare collision related bug down in the guts of the engine.

It also exists in the C++ version of the old genesis code (down in intersectleafsides_r). I stole quake 2's idea of splitting the levels up into chunks at the very top of the tree (basically the top is a quadtree) and this makes the bug apparent. Not sure if Q2 has the same bug, as the routines and data structures are different.

The routine was mostly used for movement, and movement is typically in small deltas, so the false collision was probably never noticed as it won't produce an invalid value, just slow you down a little.

I'm using it to try to pre-determine hit locations for cast spells, and noticed sometimes a fireball would blow up in my face near one of those axial quadtree separations.

Must fix it!

minionstudios 2013-05-08 18:45

Armageddon Spell Get! Nice artwork and a compelling character mechanic. Please finish a post-compo version!

kharza 2013-05-12 22:58

Ok, post compo posted! Took a lot of debuggerizing.

yselftool 2013-05-13 22:45

Good graphics, but gameplay... That's what happens when you make good graphics at LD.

heyzeus 2013-05-13 23:07

Awesome graphics, good job!

dalbinblue 2013-05-14 00:41

The game looks great, but my attack spells don't seem to do much, I fired about 20 fireballs at an enemy with no effect. I'm guessing this may have been addressed in the post-competition version, but I haven't looked at it yet (wanted to review before I looked at updates).

gdateam 2013-05-14 01:50

Really liked the cell shading and lighting. To bad you weren't able to get in more before the deadline.

sylvain-p 2013-05-14 02:30

Nice post process and good idea...but I think something messing with the enemies (or their AI).

kharza 2013-05-14 03:02

Thanks for playin everyone! Sorry it's so terribad! BTW if you find bugs in the post compo ver let me know. The one I know of right now is it crashes if you minimize then restore the window. I didn't spot that till I got midway into a huge refactor so it doesn't build for me right now.

Also the feedback I'm getting is that shock is too good, and the other spells are too weak.

paulopn 2013-05-14 05:40

The compo version (which I rated) shows an obviously great idea, but it's a little too unfinished...

The post-compo version is like a completely different game, great job! I loved the idea and gameplay!


I'm not sure what this has to do with the theme, though...

kharza 2013-05-14 06:45

It's a dodge, Minimalism == Mini / Malism. Mini == Minnie, Malism == Mal. :D

garethiw 2013-05-14 08:21

Nice engine. I had a hard time trying to kill the bad dudes, after Mal ran out of mana there was no way to do damage!

kibertoad 2013-05-15 10:09

I liked the idea to split magic system between two controllable characters. also, the rest of the stuff works surprisingly well.

frankthetank 2013-05-15 17:07

Nice entry - I liked the spell effects but the mana regeneration was pretty slow, so I just ran away from the enemies. Sometimes it was also hard to distinguish the walls from the ground.

kharza 2013-05-16 06:39

Fixed the minimize crash in the post compo ver. Also dropped the decision time on AI finding buddies. Sometimes the only nearby friends would be behind a locked door, but the pathing is off on a thread so it needed a quick turnaround if it couldn't path there so it could try another friend.

lemontree 2013-05-18 03:53

Like the concept. Its really original Great Art!

kharza 2013-06-04 16:41

I finally finished! It is at the post compo link and put up on 1gam