flai 2012-12-17 17:48
I liked it, but moving felt a bit annoying because it didnt move continuously
Foon → Ludum Dare Explorer → LD25 → Villainous!
By gritfish
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 11 | 4.13 | ||
| Innovation | 57 | 3.44 | ||
| Overall | 92 | 3.36 | ||
| Humor | 98 | 3.00 | ||
| Graphics | 123 | 3.47 | ||
| Fun | 140 | 2.94 | ||
| Mood | 176 | 2.77 | ||
| Coolness | 1012 | 26 |
I liked it, but moving felt a bit annoying because it didnt move continuously
Too bad I need to refresh if I lose. Fun game otherwise.
Beautiful pixel graphics! Also, I like that you can select the villain and hero in any combination of women, men and goat.
Took me a little while to get used to the tile-based movement. Also, sometimes the heroes spawn too close and grab you right away. On the other hand, I loved it when a hero saved a victim just before the train reached them.
I've put up a quick update - you no longer need to refresh to restart the game (it just goes back to the start screen on its own)
A really beautiful little game
Loved the graphics and I'm partial to tile/train games. Sometimes the hero would drop right on my head, and at first I found it hard to figure out where the tracks needed to start and stop.
Nice work!! You got much farther on graphics than I did, they are great. You've also introduced this frantic arcade element instead of going with a pure Pipe Dream clone like I did. How do you get a train to run on the tracks?!
Damn cool!!! Full marks, all over the place!
Humor and presentation was awesome (especially the winning screen)
You can say the game has two parts: one in which you complete the train track and one in which you tie the victim to the rails and make the train run over him/her. In the first part, I felt there was no way to lose. It's more of a sandbox game in which you can build tracks in the way you like, using the given resources. Getting hit by a hero didn't penalize me in any way...
In the second part, it's somewhat easy to grab the victim and place them right in front of the train before he or she can be saved by the hero.
I loved the fact that you can select the gender (and well, species) of the hero, victim and villain.
The movement is a bit too slow, which makes the controls overall pretty frustrating, but I do really like how you made this concept into a speedy action puzzler :).
Nice graphics and style! Some sounds really would have helped, and perhaps making the spawn points of the start/end of the track non-random would have helped, too. You could start them near each other the first time and further apart for subsequent "levels".
Well done!
Feels very polished! It's kinda tricky to tie the victim to the road und build it at the same time. But fun!
Cool idea! Was really fun to play. Good job