FoonLudum Dare ExplorerLD29 → SubWars

SubWars

By random-abductions

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CategoryRankScoreCount
Innovation1563.50
Audio2623.31
Mood2763.25
Theme3733.15
Graphics4453.19
Humor4772.30
Overall6802.54
Fun7481.88
Coolness154745

Comments

robert_steiner 2014-04-29 08:10

Game may need some more instructions.

alexdantas 2014-04-29 08:46

Wow, this game's complex!
I admire all the work you put on it; the UI is great and very immersive.

Unfortunately I couldn't stand it.
Maybe I have a very short attention span, but I couldn't read all that text.

If you do care about people like me you should come up with a quicker way of explaining the gameplay (the actual things that make actions).
I fiddled around with the tacks and stuff.

siewart 2014-04-29 11:37

Such wait, very motherland, so messages, wow!

dreii 2014-05-01 03:37

Very confusing trying to figure out how to play...very nice graphics and sounds though.

brogrammers 2014-05-02 18:04

I loved the concept, even though, like the others, I was not able to figure out how to win.
Anyway, the atmosphere was what really hit me most.

minibutmany 2014-05-02 18:20

I couldn't quite figure out how to enter into the target box? The graphics and audio made this game really real feeling and interesting.

scruffylooking 2014-05-02 18:30

Impressive immersion. The controls were kinda tough to figure out. I liked the typewritten text effect.

javifugitivo 2014-05-02 18:33

Very complicated, but it is well presented. Maybe a bit dense, but good job

snoother 2014-05-02 18:42

Yeah, I think I agree with the general implications of previous comments: marvellously complex, but kind of confusing. The sounds and UI did make the game quite engaging, but I would advocate abstracting out all the unnecessary elements until you're left with the absolute core. Then work from there.

plaw 2014-05-02 18:43

It was hard to find out how to play. Also, the log to the bottom right has a way too small font and is hard to read. Since it's introduced as very important it should be more prominent.

gre 2014-05-02 19:28

nice graphics

gameness-monster 2014-05-02 20:43

It was quite hard to understand how to shoot the target. Sounds is perfect, they keep keep you into the mood of the game. It could be a great game if it stated clearer what the player had to do - and how should he do it!

kunzbe 2014-05-02 21:39

After the third time I discovered the PIN BOARD, neat! Adds up to the command-room-feeling

drnick 2014-05-03 19:04

The game's instructions don't explain the game adequately. Also, I recorded your morse code and found it to be -. -... -.-. -... -.-. ..-- - .- ---- .- .-- - -... -.-. ----- ...--... -.-. ..-- - .- ----- --- -... -.-. ----- ...-- .---- which translated gives NBCBC?TA?AWTBC0?C?TA0OBC031 where ? are unrecognized symbols. Either your morse code is fake or you are simulating some kind of encryption. This is disappointing, as a system to synthesize real morse code sounds is extremely easy to program. This is the kind of thing that catches detailist people.

garethiw 2014-05-04 09:47

I won, but it seemed kinda random? Ship 33 said they passed Big Island, so I typed 33 in the target box then clicked the radar dot closest to the big island and then got a victory screen :)