FoonLudum Dare ExplorerLD23 → Extensionism

Extensionism

By eelfroth

View on Wayback Machine

CategoryRankScoreCount
Coolness354
Innovation334.04
Mood673.52
Theme813.78
Overall1253.55
Graphics1523.61
Fun2973.06
Humor7201.61
Audio7381.31

Comments

norashishi 2012-04-23 17:45

The noize effect was heavy but I enjoyed the gameplay! :)

leafo 2012-04-24 03:04

love the visuals

whitetigle 2012-04-24 21:06

I really liked the concept and the visuals ! It was fun to play !

devwil 2012-04-24 21:06

i LOVE the way this game looks. not sure if music would make this game better, but i noticed its absence.

mikesoylu 2012-04-24 21:19

I loved the image effects and the gameplay was quite innovative!

eelfroth 2012-04-24 22:03

Thank you all for your nice comments! :)

devwil: You are right, I miss music too. It was an issue of bad time-management.

cherrynukacola 2012-04-25 08:57

Love the mechanic, a really interesting take on the theme. I do wish that the 'walkable' vs 'unwalkable' tiles were a little more clearly different and though you have a reset level button, I wish that the crates couldn't get into an 'unwinnnable' position. Still, I found it quite refreshing and I always love to see games made in Processing ^_^ Cheers!

mrdanh 2012-04-25 12:48

Great little puzzle game. Even without audio, it was still pretty moody.

dukope 2012-04-26 14:12

Wow, very nice puzzle mechanics. Visuals were perfect.

elektron 2012-04-26 19:08

Absolutely amazing!

23 2012-04-28 06:21

Hey, I'm on Linux and for some reason this just stops at the title screen. Any idea why?

puzzlem00n 2012-04-28 17:16

Amazing! I gave it 5 stars on innovation. Nice idea.

evilsandwichstudios 2012-04-30 00:16

Great concept here, nice thinking! Also liked the post-processing filter, makes it look pretty unique.

matt 2012-04-30 01:50

Incredibly innovative. Awesome mood too. I think music would have made it better, but maybe not.

23 2012-04-30 02:39

Thanks for following up with me about the problem running the game; sorry it was a false alarm.

Nice game - I'm surprised it's the first one I've seen in this LD using Processing! The graphical effects really set the mood, and the expanding view really gave a sense of space.

draknek 2012-04-30 13:41

Nice concept!

Actually playing was occasionally tedious but that's a consequence of the limited visibility and not much to be done about it.

homelinen 2012-05-04 14:36

Beautiful game. I feel the difficulty is just right in keeping it challenging but not too frustrating.
Captures mood very well.

rvmook 2012-05-04 17:48

Yeah I've beat it! Loved the concept and the difficulty was really balanced. Good level designs. Noise effect was a bit much though

mrho 2012-05-06 10:37

Awesome idea and system. Goes very well with the theme.

dustmyte 2012-05-07 12:15

Whoa, super super cool graphics! I dig the creepy font during the garbled hint screens. Great stuff! I confess the mechanic stressed me out a little because you'd be forced to reset often.

chambers 2012-05-12 15:37

Wow... the graphics were genius. I loved the noise effect and the tilted screen. Unfortunately I couldn't pass the stage that apparently had one single glowing box instead of two...

Funny that both of us used processing and the take on the theme was very similar =)

jfroco 2012-05-12 21:46

Nice visual effects, and interesting gameplay, it's sad you didn't have time for music,

namuol 2012-05-13 05:15

I agree with the others -- visuals are lovely. It's *very* satisfying to complete a level, simply due to the nature of the mechanics. Great stuff.

I have to say that I too did get frustrated occasionally. It would be nice to have an "undo" button -- especially since you can't really see what's going on at the beginning of each level. Just something that puts the game in the state previous to the last move you made would essentially eliminate forced restarts.

You should add music to this -- it already has great atmosphere but music will really push it to the next level.

johanp 2012-05-13 14:37

Neat idea!

tifu 2012-05-13 15:47

I'm a few levels in, and I'm totally stuck, the yellow things aren't there, so I assumed I was to do something else, but I reset the level a few times and one of the yellow things was suddenly there... which makes me think a glitch is causing them to be randomly invisible? or did I do something to make it visible?
Was very impressed with the mechanics to that point, I love how the game is played at an odd angle =D

azurenimbus 2012-05-13 22:35

Nice one!