agmcleod 2012-12-17 00:39
Haha, +1 for heroku :D. Did you use a particular library for this?
Foon → Ludum Dare Explorer → LD25 → Overlord
By dekart
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Fun | 215 | 2.58 | ||
| Overall | 219 | 2.78 | ||
| Graphics | 234 | 2.72 | ||
| Mood | 269 | 2.32 | ||
| Innovation | 276 | 2.25 | ||
| Theme | 286 | 2.43 | ||
| Humor | 289 | 1.65 |
Haha, +1 for heroku :D. Did you use a particular library for this?
I enyoied playing of this game :)
Pretty fun. Would have been good if enemy was different color so you could tell what was happening better. I won but got no winning screen. Also, buildings should have been cheaper. Basically first one to kill enemy building wins. Good game, was fun!
Nice, although it's difficult knowing what's going on: what are my minions doing... or even if they are MY minions at all! :D
You slapped skeletons onto it but that doesn't make you the Villain if the opponent is also skeletons. RTS are a tough genre and I don't think you balanced it right. A second important thing in RTS games is how much information you show, the player has a certain limit he can handle, but your game is far from showing enough information.
Hey found your game on twitter ;D
Quite liked it one of my idea was similar to yours but I didn't picked it finally. It was inspiring to play your implementation.
One thing that's missing is more information about how much things cost (building, units, etc..).
Good job!
I agree with other comments made regarding balance issues. RTS is an incredibly challenging genre and I give you props for it, just next time let others playtest more and always show more information. Id rather be overloaded than to not have enough.
Pretty fun once I understood the hover to train / deploy mechanic. Neat little RTS.
RTS is very ambitious. But it's a bit out of theme...
Nice game!
It should have some ingame instructions though :)
At first I thought I was going to defend the castle :)
Developing a well executed RTS is an extreme task for LD, you overall made a good job, with a couple major disappointments. I agree with other comments about your game needing more ingame instructions. It also needs something to differentiate between player skeletons and AI skeletons.
Cool game, need some polishing (espesialy wining/loosing screen)
2 graveyards and you're the winner :)
Yet it was pretty fun to play, thanks!
P.S. I was really missing the info about how much do those buildings cost.
Interesting, I really like the graphics style, a bit confusing at first though.
Pretty fun game, though it was a bit confusing knowing what was yours and what was the enemies. Also was a bit confusing about when to hover over the buildings at first.
Interesting little game. Sound would be nice. I like the concept, but it was pretty hard the first couple of times until I figured it out.
Full marks for ambition, and a very nice art style.
I like the graphics but they could have used more animation, feedback on what the units did or how the buildings worked/how much they cost would have been nice also. I didn't like the mouse hover, it would have been more fun if it just auto-built, and it would have been nice to have a way to tell which units were mine or the AI's.
It took me a while to grasp the hover mechanic, but I think it's a great idea. Would have caught on to it better if the cursor was something like an evil hand and there was some visual feedback when hovering over things. Nice work.
A nice effort! One remark though: I had trouble figuring out exactly how to play: maybe in-game instructions would have been useful. Also, the gameplay would be much smoother if there were more feedback when you do an action (loading bar when training units, attack animation, different colors for enemies).
Looking forward to your next LD entry!
Fiendishly difficult, and a bit unclear what you're supposed to do.
Decent start.