artifex 2013-04-29 18:00
Good idea. Certainly has potential. Keep the good work.
Foon → Ludum Dare Explorer → LD26 → Square Wars
By stromchin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 79 | ||
| Theme | 111 | 3.72 | ||
| Innovation | 167 | 3.30 | ||
| Overall | 211 | 3.30 | ||
| Fun | 257 | 2.94 | ||
| Humor | 316 | 1.96 | ||
| Graphics | 341 | 2.94 | ||
| Mood | 355 | 2.68 | ||
| Audio | 393 | 2.20 |
Good idea. Certainly has potential. Keep the good work.
This is awesome idea love the gameplay.. defiantly agree some serious potential with this game..
I enjoy these types of games where you can sit back and let the work happen. Sometimes my units would not defend my factories, but good work!
A little hard to get into at first since there's no explanation as to what makes each colour different and the whole battlefield is pretty chaotic, but eventually some patterns emerge and it starts to make sense. I definitely agree, would be interesting to see a version of this with more flushed out mechanics, map variety, etc.
nice game but have some problems in android, can you upload linux version?
Yes, x2l2, I just uploaded the linux version. I don't use linux so I can't give you support for it. If it asks for the data folder, please let me know, but you can find it in the link for the windows version.
http://bit.ly/SquareWarsLinux
@Avrec: you are right, but we wanted to do it that way, at least when publishing it at first, to see how people would react and see if they would end up seeing the differences in the units. And see if they would come up with their own explanations.
@qdowngames: The AI for the units is pretty dumb right now, but if units were smarter the match might last much longer. It's something we're considering though. The spawn rate of red units is higher so they're good for defending.
I sat watching many of my green guys sitting there not shooting at anything.
@Infernal: yes you are right, Green guys have a very low fire rate. we are going to add some way to see how long it takes for the next shot. Like some sort of bar, or pulse or something to indicate that they're reloading. I think there may be a bug too somewhere, because one of my green guys seemed to be sitting there too not doing anything.
I spent a number of minutes playing this to figure everything out. I'm still losing most of the time though - not sure exactly how to make it such that my units defend my factories. I played this a number of times though to see if I could improve.
I think the main issue I have right now is that it's difficult to see where battle lines are drawn since the units don't behave in a predictable way - you're not quite sure exactly where red units will go for example (many of them seem to charge out into the field). I think having the units behave differently as well as having certain characteristics will make this very, very interesting.
Fully innovative and really interesting to play/watch.
This is addicting, but it needs work.
I rather like these experimental little games. They're like a more complicated version of a wind up toy. It's fun to set things up and then watch them go. :)
Nice one, I used to create quite a similiar game in the past.
Add in more UI, guides, and a smashing soundtrack, and this game is gonna be real good! Excited to see future versions of this game! Keep it up :)
Quite nice. :)
A very good game, great mechanics behind.
It was just difficult the first time, when I didn't know the colors but after, it was all fun !
Very fun, looking forward to playing the post-comp version! What is coolest is clicking on the soldiers to see their viewpoint!
It's very satisfying to see them fight. The visuals are quite pleasing and it's just cubes. I discovered on my own that you could click on a unit to zoom in, that was a pleasant surprise. Great job!
The audio is a bit quiet and the music stops playing in game.
ok that was awesome and I think the concept has a lot of potential. However you have to work a lot on communicating to the player what does what or why for example certain units only attack certain other units and stuff. Because I had no idea what does what but I still liked it. :) Improve that and it'll turn into a great game!
Nice game in overall, although it could use some work. Would've been helpful to know exactly what each unit does, and what beats what. Maybe the enemy has an advantage since it starts with modified factories, while the player starts with all red?
Anyways, great concept, it was thrilling to watch them fight each other (even though I lost every time) :)
a rather good game but a tutorial wouldn't go amiss and it is very difficult to predict where units will actually go
Great 3d game... And it's addicting to me :D
That was really interesting! :) I liked to stick to some unit and see how it fights, what it does ;D
Lots of potential on this one, keep at it! :)
I didn't feel I had much control over anything! Keep at this one though!
Good idea, I liked the concept! ...but it was difficult to understand relation between units (okay you said it was on purpose but I don't like it) And maybe add some music ;)