matthias_zarzecki 2013-04-29 15:53
Nice work with the automatic interactions, it works quite well.
Foon → Ludum Dare Explorer → LD26 → Another Day In The Life
By qxd-me
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 80 | ||
| Graphics | 291 | 3.44 | ||
| Mood | 455 | 3.00 | ||
| Audio | 544 | 2.72 | ||
| Humor | 690 | 2.05 | ||
| Theme | 803 | 3.29 | ||
| Innovation | 937 | 2.60 | ||
| Overall | 1037 | 2.69 | ||
| Fun | 1287 | 1.87 |
Nice work with the automatic interactions, it works quite well.
This is a great little universe... Reminds me a little bit for LittleComputerPeople... I like it.
This would help tremendously with the controls:
void Update()
{
if (true == Input.GetKeyUp(KeyCode.Mouse0)) {
Screen.lockCursor = true;
}
if (true == Input.GetKeyUp(KeyCode.Escape)) {
Screen.lockCursor = false;
Screen.showCursor = true;
}
}
Nice modeling!
Great little demo - not much to do inside though.
Cool graphics and interactions, although I wish there was a little more for me to do! lol
I love the context sensitive actions. Crawling into the big red chair was oddly satisfying?
this was really cool. i like how you interact with everything without pressing anything. it felt very natural to auto duck to look into things and sitting on the chairs and couch. really cool idea. if there was some sort of objective, this game would be really fun. even if the objective was to just do normal everyday things. great start to a game. I really liked it :)
Very atmospheric little exploration game.
Thank you Robert, I've added that in since as I see it that's a change to the interfacing with the game rather than a change to the game itself (I really need to create a LD template project that has all these little things in it).
And thank you all for taking the time to play and comment :)
I enjoy the way I interacted with the objects and the feeling of going stir-crazy. Seems like it was missing something, even if it was about that feeling. In a way, that's what I feel already in a lot of puzzle games where you're trapped somewhere before you can move on. Maybe if the room were set up less generically, with some hints of the person the player is and how they occupy their day?
I love sitting in the chair. It feels so natural! You really accomplished a lot in 48 hours and you made something that's very strangely ... what's the word ... I don't know. It's just so oddly intriguing. The auto-interaction works really well to immerse you into the world.
This is an interesting game, a lot different than the other ones I've played. The interaction with everything is really good, and it's fun just looking around at everything in the room. It would be better if there was some sort of objective; in fact, it would be fun to see where this game would go if you built something up from it. You did a good job overall~
Nice little experience. The MouseLook script is bad, though.
That was a nice little experience. The interactions feel great.
A nice little room to fiddle with things in. Nice range of behaviours for the objects. Could be made into a great puzzle - maybe it is already and I missed something.
I've finally added a "proper" description, though I'm not sure I could have written it without the feedback - the game seemed pretty self-explanatory to me.
I'll be adding a post-compo "director's cut" version, hopefully, later today.
Thank you for playing.
this would've been a lot more fun with some kind of objective or other thing to do / interact with. All you do is walk in a circle and triggering stuff that has no effect. Nice modeling work tough.
Not much of a game. Nice effort.
Good one, I really enjoyed experience, of being me :) Thanks for that, very original, would like to see the whole version of it.
That was great. The only thing missing was tea. I looked in all the cupboards but I seemed to be fresh out.
@someone
Mugs of tea were in my initial idea but I ran out of time. But since there is clearly a demand I have added them to the post-compo build.
Great little exploration game. :) The mouse controls gave me a bit of a headache from being so fast and sensitive, but I had fun poking around the room.
Man, someone needs to go to the grocery store. :)
I like the art and mechanics of the game!
Nice experience.