nihilocrat 2012-12-17 02:54
Cool ending! But I gotta ask, is this canon?
Foon → Ludum Dare Explorer → LD25 → Greedy Aardvark
By newton64
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 225 | 2.87 | ||
| Innovation | 317 | 2.96 | ||
| Graphics | 323 | 3.04 | ||
| Mood | 545 | 2.44 | ||
| Overall | 600 | 2.56 | ||
| Humor | 601 | 1.87 | ||
| Theme | 654 | 2.41 | ||
| Fun | 657 | 2.13 | ||
| Coolness | 831 | 41 |
Cool ending! But I gotta ask, is this canon?
OBVIOUSLY
pretty cool game but I didn't why the money-maker-block would move the way it does. Maybe its just because I'm not Canadian? ;)
Yeah, it's just based on the like... 1.5 seconds of footage I could make out in the video I linked. It seems to arbitrarily jump from wherever on the Y-axis to the top of the next line over, which is super weird and I may have to write a confused letter to Kevin Gillis, creator of the show.
And the blue shift-by-one blocks are only there for laughs and giggles.
well, I don't get it, but kudos for matching the audio in the video clip. your sounds are spot on.
Thanks for playing anyhow! And doubly so for noticing the audio. It's more of a personal project, I now realise, but I figured it fit the theme nicely enough.
I have no idea what I just played, great work though
Cyril Sneer would approve! Nicely done.
I like the sounds, kind of has an increpare sokoban feel to it
Really nice style. A little confusion over how movement works, but discovering the solution I guess was the reward in itself!
Very nice graphics! Weird gameplay, though.
Nice minimalist graphics and sounds. Probably needs a short text-based tutorial, but I think that I get it :-)
Intersting way to treat the theme, the game is very weird but i understand your work to keep it like in the video. good job
Hmm, I seem to have broken one of the levels when I absorbed the blue orb before I should have. Otherwise it had a really unique look that I'd like to see pushed further
It's a cool idea, but this game has some serious issues that made it really really frustrating. When the whole point of the game is to perfect your execution of a level, you have to give the player a way to retry the level. I found myself wanting to restart each level to get a better score, but it automatically went on to the next, and the only way to retry it was to restart the whole damn game. Not only that, but if you get stuck in a level you have to start from Level 1. On top of that, there's the weird and unpredictable movement.
This could have been a decent game, but the not being able to restart made me REALLY frustrated, and I had absolutely no fun playing this. It may seem like a tiny flaw, but the impact it makes is enormous.
Like I said, it was a cool idea, the graphics and sounds were nicely fitting and the execution was mostly good; but that single flaw of the level selection completely ruined it, at least for me.
Remember: if there's a best score to be beaten, make sure the player can quickly and easily retry a level.
Nice style, couldn't quite figure it out though :/
Haha, interesting inspiration. The game itself is interesting, but I think it gets too boring too soon. I think there's not enough reward, and certainly not enough challenge.
I do love the way it looks and feels, though :) Made me want to play it with an Atari joystick.