FoonLudum Dare ExplorerLD22 → A Realization (in 13 acts)

A Realization (in 13 acts)

By a-type

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CategoryRankScoreCount
Overall153.80
Audio14.20
Coolness350
Mood343.64
Theme683.60
Fun923.13
Community1093.13
Graphics1723.20
Innovation2582.67
Humor3351.83

Comments

jorjon 2011-12-21 19:53

Excellent work. Although I got the bad ending, you made a very good job. The music is the best aspect of the game.

covebit 2011-12-23 19:07

Great game :)

benjamin-soule 2011-12-23 20:38

Very good game ! I like :
- the one-wall cutting knife > original and very handy, you also designed good levels relevants to its use.
- The ??? feedback each time something special happen. simple and efficient.
- The music with the ambient switch near the end ( I had some "Shadow of the Beast" flashbacks when it happened )
I dislike :
- The plane background : It break the contrast with some of your platforms making them difficult to see.
- The very short range of light. It's good for ambience but is very counterproductive for your screen side events like mysterious shadow escaping and other stuff. I notice him just one time, and I had to guess that he *spoil* in the end. ( Maybe my monitor color are too dark ).

Very good overall and huge ammount of work for 48h !

a-type 2011-12-24 08:30

@Benjamin: thanks for the feedback! The one thing that sticks out to me is the plane background issue-- I realized this pretty late because I was so used to the level setup. At the last minute I tried to change the brightness/contrast of the assets to make them stand out better. Unfortunately, I agree, it wasn't quite enough. As for the lack of light-- I toned that down too near the end. I thought it was passable, but I knew it would be an issue. Brightness might help.

Thanks again!

ian-morrison 2011-12-27 04:42

I was really impressed by this. Excellent level design, very atmospheric. The platforming was frustrating because the physics were fairly simplistic and a lot of the jumps were fairly unforgiving. Excellent use of sound to create a creepy atmosphere!

ayce 2011-12-28 23:57

I have no idea what to do in the level shown on the main screenshot ^^

caranha 2012-01-03 14:14

Wow, this is a very nice game, you should have more ratings!

I loved the sound and the atmosphere. The levels were also the right amount of challenging for me. It was not that short, I think the length was appropriate.

Two suggestions:
1- after the ending animation, I mistakenly pressed a button and skipped the next screen without seeing what was on it - you should make some sort of delay at that last screen. (or maybe define a specific key to leave it).

2- There are breakable and unbreakable blocks. It is a bit hard to differentiate between them - you never know if you are hitting an unbreakable box, or if you just missed the correct position to break that block. Maybe you should add a "failed" sound, so I know that I can't break that particular block.

Thanks for the game!

jfroco 2012-01-03 21:29

Good platformer. Great music.. a lot of content for a 48h compo, I liked the wall-cutting mechanism. Congratulations.

pierrec 2012-01-04 18:13

Great mood here! I really felt someone was trying to kill me! Scary! didn't find the good ending.

a-type 2012-01-04 21:31

@AyCe- keep in mind that you can break single-wide blocks. This trick is used.

@caranha- there's a bug with the info screen where it closes next frame. Unfortunately I didn't catch it before the deadline. It was working in the build I was going to submit, but then I switched a few things last minute.

@Ian- yeah, plat physics is something I wish I could have improved on. Platformers can be so smooth and fun if you get the physics down. Unfortunately I have no experience in platformers so I went with a basic approach in order to have more time for content.

ayce 2012-01-08 15:12

First of all, thank you for your reply. I finished your game twice now - good & bad ending :) I really liked the change of music at a certain area. => Mood!
Nicely done! :D

kellythomas 2012-01-09 12:53

Nice atmosphere, the rain overlay helps alot

exphautaz 2012-03-13 23:58

apparently i do not have a good enough graphics card