jorjon 2011-12-21 19:53
Excellent work. Although I got the bad ending, you made a very good job. The music is the best aspect of the game.
Foon → Ludum Dare Explorer → LD22 → A Realization (in 13 acts)
By a-type
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 15 | 3.80 | ||
| Audio | 1 | 4.20 | ||
| Coolness | 3 | 50 | ||
| Mood | 34 | 3.64 | ||
| Theme | 68 | 3.60 | ||
| Fun | 92 | 3.13 | ||
| Community | 109 | 3.13 | ||
| Graphics | 172 | 3.20 | ||
| Innovation | 258 | 2.67 | ||
| Humor | 335 | 1.83 |
Excellent work. Although I got the bad ending, you made a very good job. The music is the best aspect of the game.
Great game :)
Very good game ! I like :
- the one-wall cutting knife > original and very handy, you also designed good levels relevants to its use.
- The ??? feedback each time something special happen. simple and efficient.
- The music with the ambient switch near the end ( I had some "Shadow of the Beast" flashbacks when it happened )
I dislike :
- The plane background : It break the contrast with some of your platforms making them difficult to see.
- The very short range of light. It's good for ambience but is very counterproductive for your screen side events like mysterious shadow escaping and other stuff. I notice him just one time, and I had to guess that he *spoil* in the end. ( Maybe my monitor color are too dark ).
Very good overall and huge ammount of work for 48h !
@Benjamin: thanks for the feedback! The one thing that sticks out to me is the plane background issue-- I realized this pretty late because I was so used to the level setup. At the last minute I tried to change the brightness/contrast of the assets to make them stand out better. Unfortunately, I agree, it wasn't quite enough. As for the lack of light-- I toned that down too near the end. I thought it was passable, but I knew it would be an issue. Brightness might help.
Thanks again!
I was really impressed by this. Excellent level design, very atmospheric. The platforming was frustrating because the physics were fairly simplistic and a lot of the jumps were fairly unforgiving. Excellent use of sound to create a creepy atmosphere!
I have no idea what to do in the level shown on the main screenshot ^^
Wow, this is a very nice game, you should have more ratings!
I loved the sound and the atmosphere. The levels were also the right amount of challenging for me. It was not that short, I think the length was appropriate.
Two suggestions:
1- after the ending animation, I mistakenly pressed a button and skipped the next screen without seeing what was on it - you should make some sort of delay at that last screen. (or maybe define a specific key to leave it).
2- There are breakable and unbreakable blocks. It is a bit hard to differentiate between them - you never know if you are hitting an unbreakable box, or if you just missed the correct position to break that block. Maybe you should add a "failed" sound, so I know that I can't break that particular block.
Thanks for the game!
Good platformer. Great music.. a lot of content for a 48h compo, I liked the wall-cutting mechanism. Congratulations.
Great mood here! I really felt someone was trying to kill me! Scary! didn't find the good ending.
@AyCe- keep in mind that you can break single-wide blocks. This trick is used.
@caranha- there's a bug with the info screen where it closes next frame. Unfortunately I didn't catch it before the deadline. It was working in the build I was going to submit, but then I switched a few things last minute.
@Ian- yeah, plat physics is something I wish I could have improved on. Platformers can be so smooth and fun if you get the physics down. Unfortunately I have no experience in platformers so I went with a basic approach in order to have more time for content.
First of all, thank you for your reply. I finished your game twice now - good & bad ending :) I really liked the change of music at a certain area. => Mood!
Nicely done! :D
Nice atmosphere, the rain overlay helps alot
apparently i do not have a good enough graphics card