FoonLudum Dare ExplorerLD38 → Micro Space

Micro Space

By kriss

View on ldjam.com

CategoryRankScoreCount
Overall4532.8421
Fun3682.9022
Innovation2663.1521
Theme5122.3621
Graphics2413.3621
Audio2642.8921
Humor3852.0519
Mood3242.9421

Comments

mutfak-studios 2017-05-01 17:32

This game is solid and idea is just wonderfull. But I think it's not intended for single player. I can't control all parts of game by myself. It could be cool if it has coop play.

kriss 2017-05-01 20:30

Hey, thank you for your comment. I was actually planning to do co-op (and many other features) but there was not enough time in 48h :) For now few tips: use keyboard shortcuts 1 to 5 to switch ship's active area. When attacked by alien ships try to set designation far away and then quickly switch to weapons. Keep an eye on timer and be ready before new wave :)

zantamar 2017-05-02 21:40

Really interesting idea. I liked the strategy of switching between the ships modules, although it was hard to wrap my brain around at first. I have been toying with a similar idea, so I know it is hard to come up with fluid control switching, so great job on such short notice. The one thing I would love to see is the ship being kept on the screen. I got bumped off a few times and was initially quite confused about what had happened. Great first game, I hope to see it develop more!

rzfmzn 2017-05-02 21:46

Low fps killed me!!! hahahahahah :) Played a lot, took me a couple of tries b4 discovering what to do properly :) Perhaps you should add more detail to your briefing like: moving: click bridge (press 1) and click on destination Shield: to recharge follow the pattern shown on bottom right Resources: approach an asteroid and click in beam, press left when the circles overlap

something like that (as far as I went),is there something to do after I gather all stones?

cheers! :D

batmanasb 2017-05-02 22:04

As the first comment said, this game is way to hard for one person and seems like a 2 to 4 player coop game. Maybe bind shooting and moving to different keys so we can do both at once.

joror 2017-05-15 15:17

Cool mechanics, and I like the general neon look. You got all the nice elements in there! :) A more concrete goal to go for would have been nice. A small explaining hover text for each ability in game would also have helped a lot.

ianmorrison 2017-05-16 03:59

I liked the shifting between subsystems and associated minigames, felt like there was enough variety to keep things interesting! I had difficulty engaging with the upgrade system, though, since the current resources on hand seemed to be clipped out of the screen in the webGL build.

louspirit 2017-05-16 11:37

Very beautiful and complete game. It is nonetheless quite hard to master, you should add a tutorial in game next time. Very appreciate the sounds and light effects !

deathstorm 2017-05-16 12:15

Interesting game with a nice mechanic.

Good Job

kamikaziuk 2017-05-16 19:20

Interesting game!