FoonLudum Dare ExplorerLD34 → Fleshgrowth

Fleshgrowth

By pzeronow

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CategoryRankScoreCount
Coolness297
Graphics2473.94
Theme5833.60
Mood6793.00
Fun7182.91
Innovation7502.77
Overall7643.04

Comments

cyranh 2015-12-14 10:42

Fun to play. Simple but fun, and I like it! The graphics are also nice! Kind of annoying music, but I guess you thought so as well since I can't rate it.

taffaz 2015-12-14 11:30

Good fun to play, I figured out a bit of a trick by the end and managed to win the game fairly easily. Good work.

togo 2015-12-14 11:30

loved the animation. the game is simple but i goes nicely altogether.

gene-z 2015-12-14 11:50

Very fun

fakefrogsonly 2015-12-14 11:58

Loved the art for the blocks. Gameplay seemed to stop after I hit 27 blocks.

jcwelgemoed 2015-12-14 12:04

Nice idea

uthamon 2015-12-14 14:30

Not challenging but by no means it's a drawback. I love these cartoony visuals with these bizzare blocks. I see potential in expanding it, adding increasing difficulty, and so on. Nice entry. Do You have any site with Your other games? I'd like to see them.

pzeronow 2015-12-14 18:20

@Cyranh: thanks! I had no idea what to do for the music, to be honest, so I just threw some samples in together and had it randomly sound in-game. I guess I'll probably replace it with something decent at some point :)

@Taffaz: what's the trick? Spawning the blocks all the time so that you're faster than the incoming horizontal blocks? That's the one I figured out :D Need to tweak some values here and there :)

@togo: thanks!

@gene-z: animating it was funnier :D and a pain in the ass too!

@fakefrogsonly: it stopped without stating that you won? no final block?

@jcwelgemoed: thanks!!

@uthamon: It wasn't really conceived to be a challenging game but increasing the difficulty should be a matter of tweaking a few values (cloud spawning ratio, setting a higher score, and other useful etceteras), but I guess finding the perfect balance would take me a bit longer than the time I spent on it. When it comes to other games, I'm currently working on a RPG which is similar in style (http://rationaleth.tumblr.com/) and I also have my tumblr where I post gamedev stuff I do (mostly animations: http://pzeronow.tumblr.com/). OK! I'm off to play more LD games! Thank you all for your comments.

holyblackcat 2015-12-14 19:44

Not a bad game. Graphics are good and funny. But it's too easy for me. :)

2011petia 2015-12-14 19:56

Very nice Game, the animations is very awesome, congratulations

dooskington 2015-12-14 20:15

Awesome style and concept. I like it.

azureaspect 2015-12-14 20:18

Odd stacking game I would say. The totem looks so wierd!
Best stradegy, mash A as fast as you can to stack totem faster then the enemies appear ;)

wakeofluna 2015-12-14 20:19

Took me a while to figure out what was happening. Simple but cool enough to entice me to play it a few times. Graphics are amazing and the music was just up my alley.

lancey 2015-12-14 20:22

It's fun to play but has a couple of problems. I can't see the score against the white background and the game keeps crashing if I stack too high. With a little more work it'd be great!

jakob37 2015-12-14 20:25

I like the expressive blocks. Took me some time to understand what was going on, but then it was quite easy to make it through. Would have been interesting with some (or more) ramping of difficulty!

pzeronow 2015-12-14 20:45

@HolyBlackCat: thanks! I'll tweak difficulty somehow for the next version.

@2011petia: thanks! I spend a decent amount of time animating those and it's very rewarding to see people liking it.

@Dooskington: thanks a lot!

@AzureAspect: yup, that's an exploit I already added to the list of things that will have to get fixed after LD finishes!

@WakeOfLuna: thanks for the kind words! Glad you even played it more than once!

@Lancey: the score being "hidden" when the background is yellowish white is intended. It's just that I liked the aesthetic idea of the score only being seen when the background is red, acting as a visual feedback that blocks can't be spawned during that time and it's useless to hit the button 'A'. It crashes after it reaches a specific amount of blocks or what's the deal?

@Jakob37: thanks! I'll tweak difficulty on a priority basis! :D

tweedle 2015-12-16 05:14

Funny animations, gameplay stopped after a while...

moonlightbomber 2015-12-17 08:12

I concur with the others. This game was too easy, but still fun. Perhaps the blocks floating in the background are the hazards?

elit3dgaming 2015-12-17 23:08

Love the animations, had trouble reading the UI. Fun game though

hotboxgames 2015-12-17 23:13

Really nice animation on the blocks!
Goooooood job!

fluidvolt 2015-12-19 01:20

Even though the gameplay is super simple, this oozes personality! Love the weird monster blocks. Only thing I'd say is the text is super hard to read but that's not a big deal. Good job.

pzeronow 2015-12-23 09:43

Hi! Thanks everyone! I've read through all the issues that were pointed out and I've uploaded an "after deadline" version with some improvements. It also has two new blocks and it will probably have more in the future. Check it out and let me know what you think!

zulman 2015-12-26 20:33

I played Original LD version. First of all, graphic style is very nice and cool animated. Gameplay is fun. The interface is badly readable because of white fonts. Also there is a problem with gameplay when you start throwing things so fast that you already above the level where obstacles appear. After 26th block i wasn't able to throw blocks anymore. Good game, enjoyed it. Shoutout to artist, keep it up!

nirabazgames 2015-12-26 23:11

Awesome! I hope you continue working on this!

nihilaleph 2015-12-27 03:19

Pro:
+ Awesome block animation
+ Simple but fun mechanics
Con:
- Too easy (as stated in description)
Obs:
o Played Original version

Great entry!

indiestry 2015-12-27 15:40

nice animations!

starspell 2015-12-28 17:00

Got to 27 blocks on the original version and it did soft lock. The artwork for the game is great, it's clear that you spent a ton of time on it. However the game itself is kinda lacking. The controls were not obvious and needed at least a sentence of explanation. In general the game is far to easy too. I like the idea of scrolling the obstacles across the screen though.

guard13007 2016-01-01 19:14

Had a bug where the screen went red and nothing happened anymore except I could .. just read the part where you said the game sometimes stops at 27 blocks..yep, that one, I ran into that one. xD

pzeronow 2016-01-02 17:39

Yeap :/ It sucks big time that I wasn't able to fix that on time but unfortunately I spent too much time animating and probably way too little coding. The after deadline version doesn't have that bug :)

zyow 2016-01-04 23:00

Really nice animations! Good job!