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Alien Iowa Simulator 2015

By 16skittles

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Comments

dantronlesotho 2015-08-24 02:43

Not sure how I am supposed to run this...

donaldm 2015-08-24 02:44

The game does not run. I cloned the Github and ran the skilLib.exe and it tells me that it is misisng the libgcc_s_dw2-1.dll. Also most people will not bother to clone a Github repository to play your game!

radiolemon 2015-08-24 02:44

The windows binary (ld33.exe) crashes when I try to run it. I am on Windows 7 64 bit.

gaius-baltar 2015-08-24 02:53

I can't run your game, try hosting a zip with the working .exe and dependencies on google drive or dropbox or something similar.
In my case the game wouldn't run because "libstdc++-6.dll" and "libgcc something" were missing.

16skittles 2015-08-24 03:19

Guys I see your feedback. Apparently MinGW doesn't link those by default so I'm going to try to statically link those and recompile.

16skittles 2015-08-24 03:19

Also it's now a direct link to the .zip file from GitHub instead of just the repo page (with the exception of the Source link)

patvanmackelberg 2015-08-24 03:20

Also having trouble with running it - will come back and try again when you have it sorted!

enrymion 2015-08-24 03:32

libgcc_s_dw2-1.dll is missing. So can't run.

cerity 2015-08-24 03:34

Confirmed windows .zip needs libgcc_s_dw2-1.dll to run, which I don't have.

16skittles 2015-08-24 03:41

I statically linked those I do believe. If it's still broken (after 3:40 GMT on August 24th) please let me know.

Sorry for all the trouble, guys, I was working purely in Makefiles/Sublime Text on Linux instead of using Code::Blocks like I had in the past. So sorry for the kinks of deployment.

dosmaen 2015-08-24 04:07

Was able to run this entry fine. It might be a good idea to make the controls more apparent since there seems to be a lot of mechanics that involve pressing buttons to perform actions. I know you listed them on here but it would be nice to see them within the game somehow. Not sure how to play this but I abducted some dude and a hose. Was fun. Obviously you had a lot of ideas but didn't have time to implement. Would be cool to see this game expanded upon.

gaius-baltar 2015-08-24 04:52

It definitely runs now on windows for me.
I was sort of overwhelmed at first because I always had to check back here for the controls and items that I needed, but it worked out in the end.
Awesome game, although I assume the greater emphasis lies in the technical side with the engine that you programmed for this?

16skittles 2015-08-24 23:18

OK great to hear that everything's working now.

Yeah, I admittedly have a bit of Not Invented Here Syndrome so I kind of have an aversion to using outside engines. This time I had a base engine going and contributed more to it during the compo. I'll merge some of the changes back into the core engine after I have some cooldown time.

Of course not using a fully capable engine means that I had a fair amount of busywork to do, and sadly some things had to be cut due to poor time management.

Thanks for the kind words.

rhy3756547 2015-08-25 19:51

At one point I was attempting to abduct the hose and it flew past me, continuing forever presumably back to my home planet. So that's a thing. I also "must try again in a new", after I left the game open for a while...

Winning was incredibly easy. The brainwash option didn't seem to do much (no UI response)? The engine/tractor beam thing probably could have been a toggle. Your engine looks interesting, probably wasn't the best idea to finish it during the game jam though.

16skittles 2015-08-30 18:55

Oh hey RHY! Yeah Brainwash is just a basic mechanic to make it even slightly more involved than just sticking the book/nukefuel outside their plants. The idea was that you abduct the people, brainwash them, and they'll go get the stuff for you.

Using an unfinished engine is definitely not ideal, but with my NIH tendencies I've started from absolutely nothing in past years so this was a bit more of a head start than I'm used to. It's certainly not finished, I'll have plenty to do going forward. Hopefully by the next jam I can do (spring or summer) it'll be more fleshed out and I'll be working with it instead of against it.